blob: ae65059f194458b08415e3ef2cae9b17096f7b77 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform qt_buf {
mat4 qt_Matrix;
float qt_Opacity;
} qt_ubuf; // must use a name that does not clash with custom code when no uniform blocks
out gl_PerVertex { vec4 gl_Position; };
void main()
{
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = qt_ubuf.qt_Matrix * qt_Vertex;
}