#version 440 | |
layout(location = 0) in vec2 pos; | |
layout(location = 0) out vec4 fragColor; | |
layout(std140, binding = 0) uniform buf { | |
mat4 matrix; | |
mat4 rotation; | |
vec4 color; | |
float pattern; | |
int projection; | |
} ubuf; | |
void main(void) | |
{ | |
vec4 c = ubuf.color; | |
c.xyz += pow(max(sin(pos.x + pos.y), 0.0), 2.0) * ubuf.pattern * 0.25; | |
fragColor = c; | |
} |