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#ifndef QSGDEFAULTPAINTERNODE_P_H
#define QSGDEFAULTPAINTERNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include "qsgtexturematerial.h"
#include "qsgplaintexture_p.h"
#include <QtQuick/qquickpainteditem.h>
#include <QtGui/qcolor.h>
QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObject;
class QOpenGLPaintDevice;
class QSGDefaultRenderContext;
class QSGPainterTexturePrivate;
class Q_QUICK_PRIVATE_EXPORT QSGPainterTexture : public QSGPlainTexture
{
Q_DECLARE_PRIVATE(QSGPainterTexture)
public:
QSGPainterTexture();
void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
void bind() override;
private:
QRect m_dirty_rect;
};
class QSGPainterTexturePrivate : public QSGPlainTexturePrivate
{
Q_DECLARE_PUBLIC(QSGPainterTexture)
public:
void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override;
};
class Q_QUICK_PRIVATE_EXPORT QSGDefaultPainterNode : public QSGPainterNode
{
public:
QSGDefaultPainterNode(QQuickPaintedItem *item);
virtual ~QSGDefaultPainterNode();
void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
void setSize(const QSize &size) override;
QSize size() const { return m_size; }
void setDirty(const QRect &dirtyRect = QRect()) override;
void setOpaquePainting(bool opaque) override;
bool opaquePainting() const { return m_opaquePainting; }
void setLinearFiltering(bool linearFiltering) override;
bool linearFiltering() const { return m_linear_filtering; }
void setMipmapping(bool mipmapping) override;
bool mipmapping() const { return m_mipmapping; }
void setSmoothPainting(bool s) override;
bool smoothPainting() const { return m_smoothPainting; }
void setFillColor(const QColor &c) override;
QColor fillColor() const { return m_fillColor; }
void setContentsScale(qreal s) override;
qreal contentsScale() const { return m_contentsScale; }
void setFastFBOResizing(bool fastResizing) override;
bool fastFBOResizing() const { return m_fastFBOResizing; }
void setTextureSize(const QSize &textureSize) override;
QSize textureSize() const { return m_textureSize; }
QImage toImage() const override;
void update() override;
void paint();
QSGTexture *texture() const override { return m_texture; }
private:
void updateTexture();
void updateGeometry();
void updateRenderTarget();
void updateFBOSize();
QSGDefaultRenderContext *m_context;
QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
QQuickPaintedItem::RenderTarget m_actualRenderTarget;
QQuickPaintedItem *m_item;
QOpenGLFramebufferObject *m_fbo;
QOpenGLFramebufferObject *m_multisampledFbo;
QImage m_image;
QSGOpaqueTextureMaterial m_material;
QSGTextureMaterial m_materialO;
QSGGeometry m_geometry;
QSGPainterTexture *m_texture;
QOpenGLPaintDevice *m_gl_device;
QSize m_size;
QSize m_fboSize;
QSize m_textureSize;
QRect m_dirtyRect;
QColor m_fillColor;
#if QT_VERSION >= 0x060000
#warning "Remove m_contentsScale and assume 1 everywhere"
#endif
qreal m_contentsScale;
bool m_dirtyContents : 1;
bool m_opaquePainting : 1;
bool m_linear_filtering : 1;
bool m_mipmapping : 1;
bool m_smoothPainting : 1;
bool m_extensionsChecked : 1;
bool m_multisamplingSupported : 1;
bool m_fastFBOResizing : 1;
bool m_dirtyGeometry : 1;
bool m_dirtyRenderTarget : 1;
bool m_dirtyTexture : 1;
};
QT_END_NAMESPACE
#endif // QSGDEFAULTPAINTERNODE_P_H