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#ifndef QSGDEPTHSTENCILBUFFER_P_H
#define QSGDEPTHSTENCILBUFFER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qsize.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/private/qopenglextensions_p.h>
#include <QtCore/qsharedpointer.h>
#include <QtCore/qhash.h>
QT_BEGIN_NAMESPACE
class QSGDepthStencilBufferManager;
class QSGDepthStencilBuffer
{
public:
enum Attachment
{
NoAttachment = 0x00,
DepthAttachment = 0x01,
StencilAttachment = 0x02
};
Q_DECLARE_FLAGS(Attachments, Attachment)
struct Format
{
QSize size;
int samples;
QSGDepthStencilBuffer::Attachments attachments;
bool operator == (const Format &other) const;
};
QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format);
virtual ~QSGDepthStencilBuffer();
// Attaches this depth stencil buffer to the currently bound FBO.
void attach();
// Detaches this depth stencil buffer from the currently bound FBO.
void detach();
QSize size() const { return m_format.size; }
int samples() const { return m_format.samples; }
Attachments attachments() const { return m_format.attachments; }
protected:
virtual void free() = 0;
QOpenGLExtensions m_functions;
QSGDepthStencilBufferManager *m_manager;
Format m_format;
GLuint m_depthBuffer;
GLuint m_stencilBuffer;
friend class QSGDepthStencilBufferManager;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGDepthStencilBuffer::Attachments)
inline bool QSGDepthStencilBuffer::Format::operator == (const Format &other) const
{
return size == other.size && samples == other.samples && attachments == other.attachments;
}
class QSGDefaultDepthStencilBuffer : public QSGDepthStencilBuffer
{
public:
QSGDefaultDepthStencilBuffer(QOpenGLContext *context, const Format &format);
virtual ~QSGDefaultDepthStencilBuffer();
protected:
void free() override;
};
class QSGDepthStencilBufferManager
{
public:
QSGDepthStencilBufferManager(QOpenGLContext *ctx) : m_context(ctx) { }
~QSGDepthStencilBufferManager();
QOpenGLContext *context() const { return m_context; }
QSharedPointer<QSGDepthStencilBuffer> bufferForFormat(const QSGDepthStencilBuffer::Format &fmt);
void insertBuffer(const QSharedPointer<QSGDepthStencilBuffer> &buffer);
private:
typedef QHash<QSGDepthStencilBuffer::Format, QWeakPointer<QSGDepthStencilBuffer> > Hash;
QOpenGLContext *m_context;
Hash m_buffers;
friend class QSGDepthStencilBuffer;
};
extern uint qHash(const QSGDepthStencilBuffer::Format &format);
QT_END_NAMESPACE
#endif