blob: 75a874424ae41ba435b317df07658452c62c4a90 [file] [log] [blame]
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#include "qsgopenglatlastexture_p.h"
#include <QtCore/QVarLengthArray>
#include <QtCore/QElapsedTimer>
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTexture>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>
#include <QtGui/QWindow>
#include <QtGui/qpa/qplatformnativeinterface.h>
#include <private/qqmlglobal_p.h>
#include <private/qsgtexture_p.h>
#include <private/qsgcompressedtexture_p.h>
#include <private/qsgcompressedatlastexture_p.h>
#include <private/qquickprofiler_p.h>
QT_BEGIN_NAMESPACE
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
int qt_sg_envInt(const char *name, int defaultValue);
static QElapsedTimer qsg_renderer_timer;
DEFINE_BOOL_CONFIG_OPTION(qsgEnableCompressedAtlas, QSG_ENABLE_COMPRESSED_ATLAS)
namespace QSGOpenGLAtlasTexture
{
Manager::Manager(const QSize &surfacePixelSize)
: m_atlas(nullptr)
{
QOpenGLContext *gl = QOpenGLContext::currentContext();
Q_ASSERT(gl);
int max;
gl->functions()->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
int w = qMin(max, qt_sg_envInt("QSG_ATLAS_WIDTH", qMax(512U, qNextPowerOfTwo(surfacePixelSize.width() - 1))));
int h = qMin(max, qt_sg_envInt("QSG_ATLAS_HEIGHT", qMax(512U, qNextPowerOfTwo(surfacePixelSize.height() - 1))));
if (gl->surface()->surfaceClass() == QSurface::Window) {
QWindow *window = static_cast<QWindow *>(gl->surface());
// Coverwindows, optimize for memory rather than speed
if ((window->type() & Qt::CoverWindow) == Qt::CoverWindow) {
w /= 2;
h /= 2;
}
}
m_atlas_size_limit = qt_sg_envInt("QSG_ATLAS_SIZE_LIMIT", qMax(w, h) / 2);
m_atlas_size = QSize(w, h);
qCDebug(QSG_LOG_INFO, "opengl texture atlas dimensions: %dx%d", w, h);
}
Manager::~Manager()
{
Q_ASSERT(m_atlas == nullptr);
Q_ASSERT(m_atlases.isEmpty());
}
void Manager::invalidate()
{
if (m_atlas) {
m_atlas->invalidate();
m_atlas->deleteLater();
m_atlas = nullptr;
}
QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin();
while (i != m_atlases.end()) {
i.value()->invalidate();
i.value()->deleteLater();
++i;
}
m_atlases.clear();
}
QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
{
Texture *t = nullptr;
if (image.width() < m_atlas_size_limit && image.height() < m_atlas_size_limit) {
if (!m_atlas)
m_atlas = new Atlas(m_atlas_size);
// t may be null for atlas allocation failure
t = m_atlas->create(image);
if (t && !hasAlphaChannel && t->hasAlphaChannel())
t->setHasAlphaChannel(false);
}
return t;
}
QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory)
{
QSGTexture *t = nullptr;
if (!qsgEnableCompressedAtlas() || !factory->m_textureData.isValid())
return t;
// TODO: further abstract the atlas and remove this restriction
unsigned int format = factory->m_textureData.glInternalFormat();
switch (format) {
case QOpenGLTexture::RGB8_ETC1:
case QOpenGLTexture::RGB8_ETC2:
case QOpenGLTexture::RGBA8_ETC2_EAC:
case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
case QOpenGLTexture::RGB_DXT1:
case QOpenGLTexture::RGBA_DXT1:
case QOpenGLTexture::RGBA_DXT3:
case QOpenGLTexture::RGBA_DXT5:
break;
default:
return t;
}
QSize size = factory->m_textureData.size();
if (size.width() < m_atlas_size_limit && size.height() < m_atlas_size_limit) {
QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.find(format);
if (i == m_atlases.end()) {
// must be multiple of 4
QSize paddedSize(((m_atlas_size.width() + 3) / 4) * 4, ((m_atlas_size.height() + 3) / 4) * 4);
i = m_atlases.insert(format, new QSGCompressedAtlasTexture::Atlas(paddedSize, format));
}
// must be multiple of 4
QSize paddedSize(((size.width() + 3) / 4) * 4, ((size.height() + 3) / 4) * 4);
QByteArray data = factory->m_textureData.data();
t = i.value()->create(data, factory->m_textureData.dataLength(), factory->m_textureData.dataOffset(), size, paddedSize);
}
return t;
}
AtlasBase::AtlasBase(const QSize &size)
: m_allocator(size)
, m_texture_id(0)
, m_size(size)
, m_allocated(false)
{
}
AtlasBase::~AtlasBase()
{
Q_ASSERT(!m_texture_id);
}
void AtlasBase::invalidate()
{
if (m_texture_id && QOpenGLContext::currentContext())
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
m_texture_id = 0;
}
int AtlasBase::textureId() const
{
if (!m_texture_id) {
Q_ASSERT(QOpenGLContext::currentContext());
QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<AtlasBase *>(this)->m_texture_id);
}
return m_texture_id;
}
void AtlasBase::bind(QSGTexture::Filtering filtering)
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
if (!m_allocated) {
m_allocated = true;
while (funcs->glGetError() != GL_NO_ERROR) ;
funcs->glGenTextures(1, &m_texture_id);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !defined(QT_OPENGL_ES_2)
if (!QOpenGLContext::currentContext()->isOpenGLES())
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
generateTexture();
GLenum errorCode = funcs->glGetError();
if (errorCode == GL_OUT_OF_MEMORY) {
qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
funcs->glDeleteTextures(1, &m_texture_id);
m_texture_id = 0;
} else if (errorCode != GL_NO_ERROR) {
qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
funcs->glDeleteTextures(1, &m_texture_id);
m_texture_id = 0;
}
} else {
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
}
if (m_texture_id == 0)
return;
// Upload all pending images..
for (int i=0; i<m_pending_uploads.size(); ++i) {
bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
if (profileFrames)
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
uploadPendingTexture(i);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
// Skip mipmap; unused
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareMipmap);
}
GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
m_pending_uploads.clear();
}
void AtlasBase::remove(TextureBase *t)
{
QRect atlasRect = t->atlasSubRect();
m_allocator.deallocate(atlasRect);
m_pending_uploads.removeOne(t);
}
Atlas::Atlas(const QSize &size)
: AtlasBase(size)
, m_atlas_transient_image_threshold(0)
{
m_internalFormat = GL_RGBA;
m_externalFormat = GL_BGRA;
#ifndef QT_OPENGL_ES
if (QOpenGLContext::currentContext()->isOpenGLES()) {
#endif
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
QString *deviceName =
static_cast<QString *>(QGuiApplication::platformNativeInterface()->nativeResourceForIntegration("AndroidDeviceName"));
static bool wrongfullyReportsBgra8888Support = deviceName != 0
&& (deviceName->compare(QLatin1String("samsung SM-T211"), Qt::CaseInsensitive) == 0
|| deviceName->compare(QLatin1String("samsung SM-T210"), Qt::CaseInsensitive) == 0
|| deviceName->compare(QLatin1String("samsung SM-T215"), Qt::CaseInsensitive) == 0);
#else
static bool wrongfullyReportsBgra8888Support = false;
// The Raspberry Pi (both 1 and 2) GPU refuses framebuffers with BGRA color attachments.
const GLubyte *renderer = QOpenGLContext::currentContext()->functions()->glGetString(GL_RENDERER);
if (renderer && strstr((const char *) renderer, "VideoCore IV"))
wrongfullyReportsBgra8888Support = true;
#endif // ANDROID
if (qEnvironmentVariableIsSet("QSG_ATLAS_NO_BGRA_WORKAROUNDS"))
wrongfullyReportsBgra8888Support = false;
const char *ext = (const char *) QOpenGLContext::currentContext()->functions()->glGetString(GL_EXTENSIONS);
if (ext && !wrongfullyReportsBgra8888Support
&& (strstr(ext, "GL_EXT_bgra")
|| strstr(ext, "GL_EXT_texture_format_BGRA8888")
|| strstr(ext, "GL_IMG_texture_format_BGRA8888"))) {
m_internalFormat = m_externalFormat = GL_BGRA;
#if defined(Q_OS_DARWIN) && !defined(Q_OS_OSX)
} else if (ext && strstr(ext, "GL_APPLE_texture_format_BGRA8888")) {
m_internalFormat = GL_RGBA;
m_externalFormat = GL_BGRA;
#endif // IOS || TVOS
} else {
m_internalFormat = m_externalFormat = GL_RGBA;
}
#ifndef QT_OPENGL_ES
}
#endif
m_use_bgra_fallback = qEnvironmentVariableIsSet("QSG_ATLAS_USE_BGRA_FALLBACK");
m_debug_overlay = qEnvironmentVariableIsSet("QSG_ATLAS_OVERLAY");
// images smaller than this will retain their QImage.
// by default no images are retained (favoring memory)
// set to a very large value to retain all images (allowing quick removal from the atlas)
m_atlas_transient_image_threshold = qt_sg_envInt("QSG_ATLAS_TRANSIENT_IMAGE_THRESHOLD", 0);
}
Atlas::~Atlas()
{
}
Texture *Atlas::create(const QImage &image)
{
// No need to lock, as manager already locked it.
QRect rect = m_allocator.allocate(QSize(image.width() + 2, image.height() + 2));
if (rect.width() > 0 && rect.height() > 0) {
Texture *t = new Texture(this, rect, image);
m_pending_uploads << t;
return t;
}
return nullptr;
}
void Atlas::upload(Texture *texture)
{
const QImage &image = texture->image();
const QRect &r = texture->atlasSubRect();
QImage tmp(r.width(), r.height(), QImage::Format_ARGB32_Premultiplied);
{
QPainter p(&tmp);
p.setCompositionMode(QPainter::CompositionMode_Source);
int w = r.width();
int h = r.height();
int iw = image.width();
int ih = image.height();
p.drawImage(1, 1, image);
p.drawImage(1, 0, image, 0, 0, iw, 1);
p.drawImage(1, h - 1, image, 0, ih - 1, iw, 1);
p.drawImage(0, 1, image, 0, 0, 1, ih);
p.drawImage(w - 1, 1, image, iw - 1, 0, 1, ih);
p.drawImage(0, 0, image, 0, 0, 1, 1);
p.drawImage(0, h - 1, image, 0, ih - 1, 1, 1);
p.drawImage(w - 1, 0, image, iw - 1, 0, 1, 1);
p.drawImage(w - 1, h - 1, image, iw - 1, ih - 1, 1, 1);
if (m_debug_overlay) {
p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
p.fillRect(0, 0, iw, ih, QBrush(QColor::fromRgbF(1, 0, 1, 0.5)));
}
}
if (m_externalFormat == GL_RGBA)
tmp = std::move(tmp).convertToFormat(QImage::Format_RGBA8888_Premultiplied);
QOpenGLContext::currentContext()->functions()->glTexSubImage2D(GL_TEXTURE_2D, 0,
r.x(), r.y(), r.width(), r.height(),
m_externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
}
void Atlas::uploadBgra(Texture *texture)
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
const QRect &r = texture->atlasSubRect();
QImage image = texture->image();
if (image.isNull())
return;
if (image.format() != QImage::Format_ARGB32_Premultiplied
&& image.format() != QImage::Format_RGB32) {
image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
}
if (m_debug_overlay) {
QPainter p(&image);
p.setCompositionMode(QPainter::CompositionMode_SourceAtop);
p.fillRect(0, 0, image.width(), image.height(), QBrush(QColor::fromRgbF(0, 1, 1, 0.5)));
}
QVarLengthArray<quint32, 512> tmpBits(qMax(image.width() + 2, image.height() + 2));
int iw = image.width();
int ih = image.height();
int bpl = image.bytesPerLine() / 4;
const quint32 *src = (const quint32 *) image.constBits();
quint32 *dst = tmpBits.data();
// top row, padding corners
dst[0] = src[0];
memcpy(dst + 1, src, iw * sizeof(quint32));
dst[1 + iw] = src[iw-1];
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), iw + 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, dst);
// bottom row, padded corners
const quint32 *lastRow = src + bpl * (ih - 1);
dst[0] = lastRow[0];
memcpy(dst + 1, lastRow, iw * sizeof(quint32));
dst[1 + iw] = lastRow[iw-1];
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y() + ih + 1, iw + 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, dst);
// left column
for (int i=0; i<ih; ++i)
dst[i] = src[i * bpl];
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y() + 1, 1, ih, m_externalFormat, GL_UNSIGNED_BYTE, dst);
// right column
for (int i=0; i<ih; ++i)
dst[i] = src[i * bpl + iw - 1];
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + iw + 1, r.y() + 1, 1, ih, m_externalFormat, GL_UNSIGNED_BYTE, dst);
// Inner part of the image....
if (bpl != iw) {
int sy = r.y() + 1;
int ey = sy + r.height() - 2;
for (int y = sy; y < ey; ++y) {
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + 1, y, r.width() - 2, 1, m_externalFormat, GL_UNSIGNED_BYTE, src);
src += bpl;
}
} else {
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, r.x() + 1, r.y() + 1, r.width() - 2, r.height() - 2, m_externalFormat, GL_UNSIGNED_BYTE, src);
}
}
void Atlas::generateTexture()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, nullptr);
#if 0
QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
pink.fill(0);
QPainter p(&pink);
QLinearGradient redGrad(0, 0, m_size.width(), 0);
redGrad.setColorAt(0, Qt::black);
redGrad.setColorAt(1, Qt::red);
p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
p.setCompositionMode(QPainter::CompositionMode_Plus);
QLinearGradient blueGrad(0, 0, 0, m_size.height());
blueGrad.setColorAt(0, Qt::black);
blueGrad.setColorAt(1, Qt::blue);
p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
p.end();
funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
#endif
}
void Atlas::uploadPendingTexture(int i)
{
Texture *t = static_cast<Texture*>(m_pending_uploads.at(i));
if (m_externalFormat == GL_BGRA &&
!m_use_bgra_fallback) {
uploadBgra(t);
} else {
upload(t);
}
const QSize textureSize = t->textureSize();
if (textureSize.width() > m_atlas_transient_image_threshold ||
textureSize.height() > m_atlas_transient_image_threshold)
t->releaseImage();
qCDebug(QSG_LOG_TIME_TEXTURE, "atlastexture uploaded in: %lldms (%dx%d)",
qsg_renderer_timer.elapsed(),
t->textureSize().width(),
t->textureSize().height());
}
TextureBase::TextureBase(AtlasBase *atlas, const QRect &textureRect)
: m_allocated_rect(textureRect)
, m_atlas(atlas)
{
}
TextureBase::~TextureBase()
{
m_atlas->remove(this);
}
void TextureBase::bind()
{
m_atlas->bind(filtering());
}
Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
: TextureBase(atlas, textureRect)
, m_image(image)
, m_nonatlas_texture(nullptr)
, m_has_alpha(image.hasAlphaChannel())
{
qreal w = atlas->size().width();
qreal h = atlas->size().height();
QRect nopad = atlasSubRectWithoutPadding();
m_texture_coords_rect = QRectF(nopad.x() / w,
nopad.y() / h,
nopad.width() / w,
nopad.height() / h);
}
Texture::~Texture()
{
if (m_nonatlas_texture)
delete m_nonatlas_texture;
}
QSGTexture *Texture::removedFromAtlas() const
{
if (m_nonatlas_texture) {
m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
m_nonatlas_texture->setFiltering(filtering());
return m_nonatlas_texture;
}
if (!m_image.isNull()) {
m_nonatlas_texture = new QSGPlainTexture();
m_nonatlas_texture->setImage(m_image);
m_nonatlas_texture->setFiltering(filtering());
} else {
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
// bind the atlas texture as an fbo and extract the texture..
// First extract the currently bound fbo so we can restore it later.
GLint currentFbo;
f->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &currentFbo);
// Create an FBO and bind the atlas texture into it.
GLuint fbo;
f->glGenFramebuffers(1, &fbo);
f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_atlas->textureId(), 0);
// Create the target texture, QSGPlainTexture below will deal with the texparams, so we don't
// need to worry about those here.
GLuint texture;
f->glGenTextures(1, &texture);
f->glBindTexture(GL_TEXTURE_2D, texture);
QRect r = atlasSubRectWithoutPadding();
// and copy atlas into our texture.
while (f->glGetError() != GL_NO_ERROR) ;
f->glCopyTexImage2D(GL_TEXTURE_2D, 0, static_cast<Atlas*>(m_atlas)->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
// BGRA may have been rejected by some GLES implementations
if (f->glGetError() != GL_NO_ERROR)
f->glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, r.x(), r.y(), r.width(), r.height(), 0);
m_nonatlas_texture = new QSGPlainTexture();
m_nonatlas_texture->setTextureId(texture);
m_nonatlas_texture->setOwnsTexture(true);
m_nonatlas_texture->setHasAlphaChannel(m_has_alpha);
m_nonatlas_texture->setTextureSize(r.size());
// cleanup: unbind our atlas from the fbo, rebind the old default and delete the fbo.
f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
f->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint) currentFbo);
f->glDeleteFramebuffers(1, &fbo);
}
m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
m_nonatlas_texture->setFiltering(filtering());
return m_nonatlas_texture;
}
}
QT_END_NAMESPACE
#include "moc_qsgopenglatlastexture_p.cpp"