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import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: block
property bool dying: false
property bool spawned: false
property int type: 0
property ParticleSystem particleSystem
Behavior on x {
enabled: spawned;
SpringAnimation{ spring: 2; damping: 0.2 }
}
Behavior on y {
SpringAnimation{ spring: 2; damping: 0.2 }
}
Image {
id: img
source: {
if (type == 0){
"gfx/red.png";
} else if (type == 1) {
"gfx/blue.png";
} else if (type == 2) {
"gfx/green.png";
} else {
"gfx/yellow.png";
}
}
opacity: 0
Behavior on opacity { NumberAnimation { duration: 200 } }
anchors.fill: parent
}
//Foreground particles
BlockEmitter {
id: particles
system: particleSystem
group: {
if (type == 0){
"red";
} else if (type == 1) {
"blue";
} else if (type == 2) {
"green";
} else {
"yellow";
}
}
anchors.fill: parent
}
//Paint particles on the background
PaintEmitter {
id: particles2
system: particleSystem
}
states: [
State {
name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State {
name: "DeathState"; when: dying == true
StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100); particles2.pulse(100);} }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
}