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import QtQuick 2.0
import QtQuick.Particles 2.0
import "samegame.js" as Logic
import "."
Item {
id: gameCanvas
property bool gameOver: true
property int score: 0
property int highScore: 0
property int moves: 0
property string mode: ""
property ParticleSystem ps: particleSystem
//For easy theming
property alias backgroundVisible: bg.visible
property string background: "gfx/background.png"
property string blockFile: "Block.qml"
property int blockSize: Settings.blockSize
onBlockFileChanged: Logic.changeBlock(blockFile);
property alias particlePack: auxLoader.source
//For multiplayer
property int score2: 0
property int curTurn: 1
property bool autoTurnChange: false
signal swapPlayers
property bool swapping: false
//onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
//For puzzle
property url level
property bool puzzleWon: false
signal puzzleLost //Since root is tracking the puzzle progress
function showPuzzleEnd (won) {
if (won) {
smokeParticle.color = Qt.rgba(0,1,0,0);
puzzleWin.play();
} else {
smokeParticle.color = Qt.rgba(1,0,0,0);
puzzleFail.play();
puzzleLost();
}
}
function showPuzzleGoal (str) {
puzzleTextBubble.opacity = 1;
puzzleTextLabel.text = str;
}
Image {
id: bg
z: -1
anchors.fill: parent
source: background;
fillMode: Image.PreserveAspectCrop
}
MouseArea {
anchors.fill: parent; onClicked: {
if (puzzleTextBubble.opacity == 1) {
puzzleTextBubble.opacity = 0;
Logic.finishLoadingMap();
} else if (!swapping) {
Logic.handleClick(mouse.x,mouse.y);
}
}
}
Image {
id: highScoreTextBubble
opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
Behavior on opacity { NumberAnimation {} }
anchors.centerIn: parent
z: 10
source: "gfx/bubble-highscore.png"
Image {
anchors.centerIn: parent
source: "gfx/text-highscore-new.png"
rotation: -10
}
}
Image {
id: puzzleTextBubble
anchors.centerIn: parent
opacity: 0
Behavior on opacity { NumberAnimation {} }
z: 10
source: "gfx/bubble-puzzle.png"
Connections {
target: gameCanvas
onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
}
Text {
id: puzzleTextLabel
width: parent.width - 24
anchors.centerIn: parent
horizontalAlignment: Text.AlignHCenter
color: "white"
font.pixelSize: 24
font.bold: true
wrapMode: Text.WordWrap
}
}
onModeChanged: {
p1WonImg.opacity = 0;
p2WonImg.opacity = 0;
}
SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
onSwapPlayers: {
smokeParticle.color = "yellow"
Logic.turnChange();
if (curTurn == 1) {
p1Text.play();
} else {
p2Text.play();
}
clickDelay.running = true;
}
SequentialAnimation {
id: clickDelay
ScriptAction { script: gameCanvas.swapping = true; }
PauseAnimation { duration: 750 }
ScriptAction { script: gameCanvas.swapping = false; }
}
SmokeText {
id: p1Text; source: "gfx/text-p1-go.png";
system: particleSystem; playerNum: 1
opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
}
SmokeText {
id: p2Text; source: "gfx/text-p2-go.png";
system: particleSystem; playerNum: 2
opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
}
onGameOverChanged: {
if (gameCanvas.mode == "multiplayer") {
if (gameCanvas.score >= gameCanvas.score2) {
p1WonImg.opacity = 1;
} else {
p2WonImg.opacity = 1;
}
}
}
Image {
id: p1WonImg
source: "gfx/text-p1-won.png"
anchors.centerIn: parent
opacity: 0
Behavior on opacity { NumberAnimation {} }
z: 10
}
Image {
id: p2WonImg
source: "gfx/text-p2-won.png"
anchors.centerIn: parent
opacity: 0
Behavior on opacity { NumberAnimation {} }
z: 10
}
ParticleSystem{
id: particleSystem;
anchors.fill: parent
z: 5
ImageParticle {
id: smokeParticle
groups: ["smoke"]
source: "gfx/particle-smoke.png"
alpha: 0.1
alphaVariation: 0.1
color: "yellow"
}
Loader {
id: auxLoader
anchors.fill: parent
source: "PrimaryPack.qml"
onItemChanged: {
if (item && "particleSystem" in item)
item.particleSystem = particleSystem
if (item && "gameArea" in item)
item.gameArea = gameCanvas
}
}
}
}