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| |
| import QtQuick 2.0 |
| import QtQuick.Particles 2.0 |
| import "." |
| |
| Emitter { |
| property Item block: parent |
| anchors.fill: parent |
| shape: EllipseShape { fill: true } |
| group: { |
| if (block.type == 0){ |
| "redspots"; |
| } else if (block.type == 1) { |
| "bluespots"; |
| } else if (block.type == 2) { |
| "greenspots"; |
| } else { |
| "yellowspots"; |
| } |
| } |
| size: Settings.blockSize * 2 |
| endSize: Settings.blockSize/2 |
| lifeSpan: 30000 |
| enabled: false |
| emitRate: 60 |
| maximumEmitted: 60 |
| velocity: PointDirection{ y: 4; yVariation: 4 } |
| /* Possibly better, but dependent on gerrit change,28212 |
| property real mainIntensity: 0.8 |
| property real subIntensity: 0.1 |
| property real colorVariation: 0.005 |
| onEmitParticles: {//One group, many colors, for better stacking |
| for (var i=0; i<particles.length; i++) { |
| var particle = particles[i]; |
| if (block.type == 0) { |
| particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| } else if (block.type == 1) { |
| particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| } else if (block.type == 2) { |
| particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| } else if (block.type == 3) { |
| particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| } else { |
| particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); |
| } |
| } |
| } |
| */ |
| } |