blob: 4ca8ebe81988d896322a4b716aeeac0a9d6dfc7c [file] [log] [blame]
#version 150 core
uniform sampler2D source;
uniform float qt_Opacity;
in vec2 qt_TexCoord1;
out vec4 fragColor;
void main() {
fragColor = texture(source, qt_TexCoord1) * qt_Opacity;
}