blob: f89ee143131705eeeb715e537d2681c3a16221fa [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Copyright (C) 2017 Mapbox, Inc.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtLocation module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGMAPBOXGLNODE_H
#define QSGMAPBOXGLNODE_H
#include <QtQuick/QQuickWindow>
#include <QtQuick/QSGRenderNode>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtGui/QOpenGLFramebufferObject>
#include <QMapboxGL>
class QGeoMapMapboxGL;
class QSGMapboxGLTextureNode : public QSGSimpleTextureNode
{
public:
QSGMapboxGLTextureNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);
QMapboxGL* map() const;
void resize(const QSize &size, qreal pixelRatio);
void render(QQuickWindow *);
private:
QScopedPointer<QMapboxGL> m_map;
QScopedPointer<QOpenGLFramebufferObject> m_fbo;
};
class QSGMapboxGLRenderNode : public QSGRenderNode
{
public:
QSGMapboxGLRenderNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);
QMapboxGL* map() const;
// QSGRenderNode
void render(const RenderState *state) override;
StateFlags changedStates() const override;
private:
QScopedPointer<QMapboxGL> m_map;
};
#endif // QSGMAPBOXGLNODE_H