| uniform sampler2D plane1Texture; | |
| uniform sampler2D plane2Texture; | |
| uniform mediump mat4 colorMatrix; | |
| uniform lowp float opacity; | |
| varying highp vec2 plane1TexCoord; | |
| varying highp vec2 plane2TexCoord; | |
| void main() | |
| { | |
| mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; | |
| mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ra; | |
| mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); | |
| gl_FragColor = colorMatrix * color * opacity; | |
| } |