blob: 23b9bfae2c5abbf2f41a98475582e776f0634a6f [file] [log] [blame]
#version 150 core
uniform mat4 qt_Matrix;
in vec4 qt_VertexPosition;
in vec2 qt_VertexTexCoord;
out vec2 qt_TexCoord;
void main() {
qt_TexCoord = qt_VertexTexCoord;
gl_Position = qt_Matrix * qt_VertexPosition;
}