| uniform highp mat4 qt_Matrix; |
| uniform highp float plane1Width; |
| uniform highp float plane2Width; |
| uniform highp float plane3Width; |
| attribute highp vec4 qt_VertexPosition; |
| attribute highp vec2 qt_VertexTexCoord; |
| varying highp vec2 plane1TexCoord; |
| varying highp vec2 plane2TexCoord; |
| varying highp vec2 plane3TexCoord; |
| |
| void main() { |
| plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); |
| plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); |
| plane3TexCoord = qt_VertexTexCoord * vec2(plane3Width, 1); |
| gl_Position = qt_Matrix * qt_VertexPosition; |
| } |