blob: c2ad65b788cec0cc5e3cfba9369e0f724bc9a1c6 [file] [log] [blame]
// Reference: qgsvideonode_yuv.cpp:387 to 398
uniform sampler2D yTexture; // Y component passed as GL_LUMINANCE_ALPHA, in yuyv Y = r
uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in yuyv U = g, V = a
uniform mediump mat4 colorMatrix;
uniform lowp float opacity;
varying highp vec2 qt_TexCoord;
void main()
{
mediump vec3 YUV = vec3(texture2D(yTexture, qt_TexCoord).r, texture2D(uvTexture, qt_TexCoord).ga);
gl_FragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
}