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| ** This file is part of the examples of the Qt Toolkit. |
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| |
| import QtQuick 2.14 |
| import QtQuick.Window 2.14 |
| import QtQuick3D 1.14 |
| |
| Window { |
| id: window |
| width: 1280 |
| height: 720 |
| visible: true |
| title: "Principled Materials Example" |
| |
| MaterialControl { |
| id: materialCtrl |
| anchors.top: parent.top |
| anchors.horizontalCenter: parent.horizontalCenter |
| } |
| |
| View3D { |
| anchors.fill: parent |
| camera: camera |
| renderMode: View3D.Underlay |
| |
| //! [rotating light] |
| // Rotate the light direction |
| DirectionalLight { |
| rotation: Qt.vector3d(0, 100, 0) |
| brightness: 100 |
| SequentialAnimation on rotation { |
| loops: Animation.Infinite |
| PropertyAnimation { |
| duration: 5000 |
| to: Qt.vector3d(0, 360, 0) |
| from: Qt.vector3d(0, 0, 0) |
| } |
| } |
| } |
| //! [rotating light] |
| |
| //! [environment] |
| environment: SceneEnvironment { |
| probeBrightness: 250 |
| clearColor: "#848895" |
| |
| backgroundMode: SceneEnvironment.Color |
| lightProbe: Texture { |
| source: "maps/OpenfootageNET_garage-1024.hdr" |
| } |
| } |
| //! [environment] |
| |
| PerspectiveCamera { |
| id: camera |
| position: Qt.vector3d(0, 0, -600) |
| } |
| |
| //! [basic principled] |
| Model { |
| position: Qt.vector3d(-250, -30, 0) |
| scale: Qt.vector3d(4, 4, 4) |
| source: "#Sphere" |
| materials: [ PrincipledMaterial { |
| baseColor: "#41cd52" |
| metalness: materialCtrl.metalness |
| roughness: materialCtrl.roughness |
| specularAmount: materialCtrl.specular |
| indexOfRefraction: materialCtrl.ior |
| specularTint: materialCtrl.specularTint |
| opacity: materialCtrl.opacityValue |
| } |
| ] |
| } |
| //! [basic principled] |
| |
| //! [textured principled] |
| Model { |
| position: Qt.vector3d(250, -30, 0) |
| scale: Qt.vector3d(4, 4, 4) |
| source: "#Sphere" |
| materials: [ PrincipledMaterial { |
| metalness: materialCtrl.metalness |
| roughness: materialCtrl.roughness |
| specularAmount: materialCtrl.specular |
| indexOfRefraction: materialCtrl.ior |
| opacity: materialCtrl.opacityValue |
| baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" } |
| metalnessMap: Texture { source: "maps/metallic/metallic.jpg" } |
| roughnessMap: Texture { source: "maps/metallic/roughness.jpg" } |
| normalMap: Texture { source: "maps/metallic/normal.jpg" } |
| } |
| ] |
| //! [textured principled] |
| |
| SequentialAnimation on rotation { |
| loops: Animation.Infinite |
| PropertyAnimation { |
| duration: 5000 |
| to: Qt.vector3d(360, 360, 360) |
| from: Qt.vector3d(0, 0, 0) |
| } |
| } |
| } |
| } |
| } |