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| ** This file is part of Qt Quick 3D. |
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| |
| import QtQuick 2.14 |
| import QtQuick3D 1.14 |
| import QtQuick3D.Materials 1.14 |
| |
| CustomMaterial { |
| property bool uEnvironmentMappingEnabled: true |
| property bool uShadowMappingEnabled: false |
| property real reflection_map_offset: 0.5 |
| property real reflection_map_scale: 0.3 |
| property vector3d tiling: Qt.vector3d(1, 1, 1) |
| property real roughness_map_offset: 0.16 |
| property real roughness_map_scale: 0.4 |
| property vector3d metal_color: Qt.vector3d(0.95, 0.95, 0.95) |
| property real intensity: 1.0 |
| property vector3d emission_color: Qt.vector3d(0, 0, 0) |
| property vector3d emissive_mask_offset: Qt.vector3d(0, 0, 0) |
| property real bump_amount: 0.5 |
| |
| shaderInfo: ShaderInfo { |
| version: "330" |
| type: "GLSL" |
| shaderKey: ShaderInfo.Glossy |
| } |
| |
| property TextureInput uEnvironmentTexture: TextureInput { |
| id: uEnvironmentTexture |
| enabled: uEnvironmentMappingEnabled |
| texture: Texture { |
| id: envImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/spherical_checker.png" |
| } |
| } |
| property TextureInput uBakedShadowTexture: TextureInput { |
| enabled: uShadowMappingEnabled |
| texture: Texture { |
| id: shadowImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/shadow.png" |
| } |
| } |
| |
| property TextureInput reflection_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: reflectionTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/grunge_b.png" |
| } |
| } |
| |
| property TextureInput roughness_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: roughnessTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/grunge_d.png" |
| } |
| } |
| |
| property TextureInput emissive_texture: TextureInput { |
| id: emissiveTexture |
| enabled: true |
| texture: Texture { |
| id: emissiveImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/emissive.png" |
| } |
| } |
| |
| property TextureInput emissive_mask_texture: TextureInput { |
| id: emissiveMaskTexture |
| enabled: true |
| texture: Texture { |
| id: emissiveMaskImage |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/emissive_mask.png" |
| } |
| } |
| |
| property TextureInput bump_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| id: bumpTexture |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/grunge_d.png" |
| } |
| } |
| |
| Shader { |
| id: aluminumEmissiveShader |
| stage: Shader.Fragment |
| shader: "shaders/aluminumEmissive.frag" |
| } |
| |
| passes: [ |
| Pass { |
| shaders: aluminumEmissiveShader |
| } |
| ] |
| } |