| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
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| ** GNU General Public License Usage |
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| ** General Public License version 3 or (at your option) any later version |
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| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
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| ****************************************************************************/ |
| |
| import QtQuick 2.14 |
| import QtQuick3D 1.14 |
| import QtQuick3D.Materials 1.14 |
| |
| CustomMaterial { |
| // These properties names need to match the ones in the shader code! |
| property bool uEnvironmentMappingEnabled: false |
| property bool uShadowMappingEnabled: false |
| property real bump_amount: 0.5 |
| property real uTranslucentFalloff: 0.0 |
| property real uDiffuseLightWrap: 0.0 |
| property real uOpacity: 100.0 |
| property real transmission_weight: 0.2 |
| property real reflection_weight: 0.8 |
| property vector2d texture_tiling: Qt.vector2d(5.0, 5.0) |
| |
| shaderInfo: ShaderInfo { |
| version: "330" |
| type: "GLSL" |
| shaderKey: ShaderInfo.Transmissive | ShaderInfo.Diffuse |
| } |
| |
| property TextureInput uEnvironmentTexture: TextureInput { |
| enabled: uEnvironmentMappingEnabled |
| texture: Texture { |
| id: envImage |
| source: "maps/spherical_checker.png" |
| } |
| } |
| property TextureInput uBakedShadowTexture: TextureInput { |
| enabled: uShadowMappingEnabled |
| texture: Texture { |
| id: shadowImage |
| source: "maps/shadow.png" |
| } |
| } |
| property TextureInput diffuse_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/paper_diffuse.png" |
| } |
| } |
| property TextureInput bump_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/art_paper_normal.png" |
| } |
| } |
| property TextureInput transmission_texture: TextureInput { |
| enabled: true |
| texture: Texture { |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| source: "maps/art_paper_trans.png" |
| } |
| } |
| |
| Shader { |
| id: paperArtisticFragShader |
| stage: Shader.Fragment |
| shader: "shaders/paperArtistic.frag" |
| } |
| |
| passes: [ Pass { |
| shaders: paperArtisticFragShader |
| } |
| ] |
| } |