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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#ifndef QSSGMATERIAL_H
#define QSSGMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtCore/QVector>
QT_BEGIN_NAMESPACE
class QQuick3DSceneManager;
class Q_QUICK3D_EXPORT QQuick3DMaterial : public QQuick3DObject
{
Q_OBJECT
Q_PROPERTY(QQuick3DTexture *lightmapIndirect READ lightmapIndirect WRITE setLightmapIndirect NOTIFY lightmapIndirectChanged)
Q_PROPERTY(QQuick3DTexture *lightmapRadiosity READ lightmapRadiosity WRITE setLightmapRadiosity NOTIFY lightmapRadiosityChanged)
Q_PROPERTY(QQuick3DTexture *lightmapShadow READ lightmapShadow WRITE setLightmapShadow NOTIFY lightmapShadowChanged)
Q_PROPERTY(QQuick3DTexture *lightProbe READ lightProbe WRITE setLightProbe NOTIFY lightProbeChanged)
Q_PROPERTY(QQuick3DTexture *displacementMap READ displacementMap WRITE setDisplacementMap NOTIFY displacementMapChanged)
Q_PROPERTY(float displacementAmount READ displacementAmount WRITE setDisplacementAmount NOTIFY displacementAmountChanged)
Q_PROPERTY(CullMode cullingMode READ cullingMode WRITE setCullingMode NOTIFY cullingModeChanged)
public:
enum CullMode {
BackfaceCulling = 1,
FrontfaceCulling = 2,
FrontAndBackfaceCulling = 3,
DisableCulling = 4,
};
Q_ENUM(CullMode)
QQuick3DMaterial();
~QQuick3DMaterial() override;
QQuick3DObject::Type type() const override = 0;
QQuick3DTexture *lightmapIndirect() const;
QQuick3DTexture *lightmapRadiosity() const;
QQuick3DTexture *lightmapShadow() const;
QQuick3DTexture *lightProbe() const;
QQuick3DTexture *displacementMap() const;
float displacementAmount() const;
CullMode cullingMode() const;
public Q_SLOTS:
void setLightmapIndirect(QQuick3DTexture *lightmapIndirect);
void setLightmapRadiosity(QQuick3DTexture *lightmapRadiosity);
void setLightmapShadow(QQuick3DTexture *lightmapShadow);
void setLightProbe(QQuick3DTexture *lightProbe);
void setDisplacementMap(QQuick3DTexture *displacementMap);
void setDisplacementAmount(float displacementAmount);
void setCullingMode(CullMode cullingMode);
Q_SIGNALS:
void lightmapIndirectChanged(QQuick3DTexture *lightmapIndirect);
void lightmapRadiosityChanged(QQuick3DTexture *lightmapRadiosity);
void lightmapShadowChanged(QQuick3DTexture *lightmapShadow);
void lightProbeChanged(QQuick3DTexture *lightProbe);
void displacementMapChanged(QQuick3DTexture *displacementMap);
void displacementAmountChanged(float displacementAmount);
void cullingModeChanged(CullMode cullingMode);
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void itemChange(ItemChange, const ItemChangeData &) override;
public:
void setDynamicTextureMap(QQuick3DTexture *textureMap);
private:
void updateSceneManager(QQuick3DSceneManager *sceneManager);
QQuick3DTexture *m_lightmapIndirect = nullptr;
QQuick3DTexture *m_lightmapRadiosity = nullptr;
QQuick3DTexture *m_lightmapShadow = nullptr;
QQuick3DTexture *m_iblProbe = nullptr;
QQuick3DTexture *m_displacementMap = nullptr;
float m_displacementAmount = 0.0f;
CullMode m_cullingMode = CullMode::BackfaceCulling;
QHash<QObject*, QMetaObject::Connection> m_connections;
QVector<QQuick3DTexture *> m_dynamicTextureMaps;
};
QT_END_NAMESPACE
#endif // QSSGMATERIAL_H