| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
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| ** accordance with the commercial license agreement provided with the |
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| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
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| ****************************************************************************/ |
| |
| #ifndef QQUICK3DNODE_P_P_H |
| #define QQUICK3DNODE_P_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| |
| #include <QtQuick3D/private/qtquick3dglobal_p.h> |
| |
| #include "qquick3dobject_p_p.h" |
| #include "qquick3dnode_p.h" |
| |
| #include <QtGui/QVector3D> |
| #include <QtGui/QMatrix4x4> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QQuick3DNode; |
| |
| class Q_QUICK3D_PRIVATE_EXPORT QQuick3DNodePrivate : public QQuick3DObjectPrivate |
| { |
| Q_DECLARE_PUBLIC(QQuick3DNode) |
| |
| public: |
| |
| QQuick3DNodePrivate(); |
| ~QQuick3DNodePrivate(); |
| void init(); |
| |
| QMatrix4x4 calculateLocalTransformRightHanded(); |
| void calculateGlobalVariables(); |
| void markSceneTransformDirty(); |
| |
| inline QMatrix4x4 localRotationMatrix() const; |
| inline QMatrix4x4 sceneRotationMatrix() const; |
| |
| void emitChangesToSceneTransform(); |
| bool isSceneTransformRelatedSignal(const QMetaMethod &signal) const; |
| |
| void setIsHiddenInEditor(bool isHidden); |
| |
| static inline QQuick3DNodePrivate *get(QQuick3DNode *node) { return node->d_func(); } |
| |
| QVector3D m_rotation; |
| QVector3D m_position; |
| QVector3D m_scale{ 1.0f, 1.0f, 1.0f }; |
| QVector3D m_pivot; |
| float m_opacity = 1.0f; |
| QQuick3DNode::RotationOrder m_rotationorder = QQuick3DNode::YXZ; |
| QQuick3DNode::Orientation m_orientation = QQuick3DNode::LeftHanded; |
| bool m_visible = true; |
| QMatrix4x4 m_sceneTransformRightHanded; |
| bool m_sceneTransformDirty = true; |
| int m_sceneTransformConnectionCount = 0; |
| bool m_isHiddenInEditor = false; |
| bool m_hasInheritedUniformScale = true; |
| }; |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQUICK3DNODE_P_P_H |
| |
| |