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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#ifndef QSSGOBJECT_H
#define QSSGOBJECT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qtquick3dglobal_p.h>
#include <QtQml/qqml.h>
#include <QtQml/qqmlcomponent.h>
#include <QtCore/QObject>
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
QT_BEGIN_NAMESPACE
class QQuick3DObjectPrivate;
class QQuick3DSceneManager;
class Q_QUICK3D_EXPORT QQuick3DObject : public QObject, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_DECLARE_PRIVATE(QQuick3DObject)
Q_DISABLE_COPY(QQuick3DObject)
Q_PROPERTY(QQuick3DObject *parent READ parentItem WRITE setParentItem NOTIFY parentChanged DESIGNABLE false FINAL)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> data READ data DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QObject> resources READ resources DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(),
QQmlListProperty<QQuick3DObject> children READ children NOTIFY childrenChanged DESIGNABLE false)
Q_PROPERTY(QQuick3DObject::Type type READ type CONSTANT)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickState> states READ states DESIGNABLE false)
Q_PRIVATE_PROPERTY(QQuick3DObject::d_func(), QQmlListProperty<QQuickTransition> transitions READ transitions DESIGNABLE false)
Q_PROPERTY(QString state READ state WRITE setState NOTIFY stateChanged)
Q_CLASSINFO("DefaultProperty", "data")
Q_CLASSINFO("qt_QmlJSWrapperFactoryMethod", "_q_createJSWrapper(QV4::ExecutionEngine*)")
public:
enum Type {
Unknown = 0,
SceneEnvironment,
Node,
Layer,
Light,
Camera,
Model,
DefaultMaterial,
PrincipledMaterial,
Image,
Text,
CustomMaterial,
RenderPlugin,
Lightmaps,
Geometry,
LastKnownGraphObjectType,
};
Q_ENUM(Type)
enum ItemChange {
ItemChildAddedChange, // value.item
ItemChildRemovedChange, // value.item
ItemSceneChange, // value.window
ItemVisibleHasChanged, // value.boolValue
ItemParentHasChanged, // value.item
ItemOpacityHasChanged, // value.realValue
ItemActiveFocusHasChanged, // value.boolValue
ItemRotationHasChanged, // value.realValue
ItemAntialiasingHasChanged, // value.boolValue
ItemDevicePixelRatioHasChanged, // value.realValue
ItemEnabledHasChanged // value.boolValue
};
union ItemChangeData {
ItemChangeData(QQuick3DObject *v) : item(v) {}
ItemChangeData(QQuick3DSceneManager *v) : sceneManager(v) {}
ItemChangeData(qreal v) : realValue(v) {}
ItemChangeData(bool v) : boolValue(v) {}
QQuick3DObject *item;
QQuick3DSceneManager *sceneManager;
qreal realValue;
bool boolValue;
};
explicit QQuick3DObject(QQuick3DObject *parent = nullptr);
~QQuick3DObject() override;
virtual QQuick3DObject::Type type() const = 0;
QString state() const;
void setState(const QString &state);
QList<QQuick3DObject *> childItems() const;
QQuick3DSceneManager *sceneManager() const;
QQuick3DObject *parentItem() const;
public Q_SLOTS:
void update();
void setParentItem(QQuick3DObject *parentItem);
Q_SIGNALS:
void sceneManagerChanged();
void parentChanged();
void childrenChanged();
void stateChanged();
protected:
virtual QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) = 0;
virtual void markAllDirty();
virtual void itemChange(ItemChange, const ItemChangeData &);
QQuick3DObject(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr);
void classBegin() override;
void componentComplete() override;
bool isComponentComplete() const;
private:
Q_PRIVATE_SLOT(d_func(), void _q_resourceObjectDeleted(QObject *))
Q_PRIVATE_SLOT(d_func(), quint64 _q_createJSWrapper(QV4::ExecutionEngine *))
friend QQuick3DSceneManager;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuick3DObject)
#endif // QSSGOBJECT_H