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| |
| #include "qquick3dorthographiccamera_p.h" |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h> |
| |
| #include <QtMath> |
| #include <QtQuick3DUtils/private/qssgutils_p.h> |
| |
| #include "qquick3dutils_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| /*! |
| \qmltype OrthographicCamera |
| \inherits Camera |
| \inqmlmodule QtQuick3D |
| \brief Defines a Orthographic Camera for viewing the content of a 3D scene. |
| |
| A Camera is always necessary to view the content of a 3D scene. A camera |
| defines how to project the content of a 3D scene into a 2D coordinate space, |
| which can then be used on a 2D surface. When a camera is present in the scene |
| it can be used to direct what is displayed in a View3D. |
| |
| To determine the projection of this camera a high level API is provided. |
| First it is possible to position this Camera like any other spatial Node in |
| the scene. This determines where the Camera is in the scene, and what |
| direction it is facing. The default direction of the camera is such that the |
| forward vector is looking up the +Z axis, and the up direction vector is up |
| the +Y axis. With this in mind any transformation applied to the camera as |
| well as the transformations inherited from it's parent Nodes you can define |
| exactly where and in what direction your camera is facing. |
| |
| Orthographic camera implements parallel projection that does not have perspective scaling. |
| As such, it can also be called a 2D camera. |
| |
| \sa PerspectiveCamera, FrustumCamera, CustomCamera |
| */ |
| |
| /*! |
| * \internal |
| */ |
| QQuick3DOrthographicCamera::QQuick3DOrthographicCamera() {} |
| |
| /*! |
| * \qmlproperty real OrthographicCamera::clipNear |
| * |
| * This property holds the near value of the camara's view frustum. This value determines |
| * what the closest distance to the camera that items will be shown. |
| * |
| */ |
| |
| float QQuick3DOrthographicCamera::clipNear() const |
| { |
| return m_clipNear; |
| } |
| |
| /*! |
| * \qmlproperty real OrthographicCamera::clipFar |
| * |
| * This property holds the far value of the camara's view frustum. This value determines |
| * what the furthest distance to the camera that items will be shown. |
| * |
| */ |
| |
| float QQuick3DOrthographicCamera::clipFar() const |
| { |
| return m_clipFar; |
| } |
| |
| void QQuick3DOrthographicCamera::setClipNear(float clipNear) |
| { |
| if (qFuzzyCompare(m_clipNear, clipNear)) |
| return; |
| |
| m_clipNear = clipNear; |
| emit clipNearChanged(); |
| update(); |
| } |
| |
| void QQuick3DOrthographicCamera::setClipFar(float clipFar) |
| { |
| if (qFuzzyCompare(m_clipFar, clipFar)) |
| return; |
| |
| m_clipFar = clipFar; |
| emit clipFarChanged(); |
| update(); |
| } |
| |
| /*! |
| * \internal |
| */ |
| QSSGRenderGraphObject *QQuick3DOrthographicCamera::updateSpatialNode(QSSGRenderGraphObject *node) |
| { |
| if (!node) { |
| markAllDirty(); |
| node = new QSSGRenderCamera(); |
| } |
| |
| QQuick3DNode::updateSpatialNode(node); |
| |
| QSSGRenderCamera *camera = static_cast<QSSGRenderCamera *>(node); |
| camera->flags.setFlag(QSSGRenderNode::Flag::Orthographic, true); |
| |
| bool changed = false; |
| changed |= qUpdateIfNeeded(camera->clipNear, m_clipNear); |
| changed |= qUpdateIfNeeded(camera->clipFar, m_clipFar); |
| changed |= qUpdateIfNeeded(camera->enableFrustumClipping, frustumCullingEnabled()); |
| |
| setCameraNode(camera); |
| |
| if (changed) |
| camera->flags.setFlag(QSSGRenderNode::Flag::CameraDirty); |
| return node; |
| } |
| |
| QT_END_NAMESPACE |