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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QQUICK3DPICKRESULT_P_H
#define QQUICK3DPICKRESULT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QObject>
#include <QtGui/QVector2D>
#include <QtGui/QVector3D>
QT_BEGIN_NAMESPACE
class QQuick3DModel;
class Q_QUICK3D_EXPORT QQuick3DPickResult
{
Q_GADGET
Q_PROPERTY(QQuick3DModel* objectHit READ objectHit CONSTANT)
Q_PROPERTY(float distance READ distance CONSTANT)
Q_PROPERTY(QVector2D uvPosition READ uvPosition CONSTANT)
Q_PROPERTY(QVector3D scenePosition READ scenePosition CONSTANT)
public:
QQuick3DPickResult();
explicit QQuick3DPickResult(QQuick3DModel *hitObject,
float distanceFromCamera,
const QVector2D &uvPosition,
const QVector3D &scenePosition);
QQuick3DPickResult (const QQuick3DPickResult &obj);
~QQuick3DPickResult();
QQuick3DModel *objectHit() const;
float distance() const;
QVector2D uvPosition() const;
QVector3D scenePosition() const;
private:
QQuick3DModel *m_objectHit;
float m_distance;
QVector2D m_uvPosition;
QVector3D m_scenePosition;
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QQuick3DPickResult)
#endif // QQUICK3DPICKRESULT_P_H