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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QSSGPRINCIPLEDMATERIAL_H
#define QSSGPRINCIPLEDMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QColor>
#include <QHash>
QT_BEGIN_NAMESPACE
class Q_QUICK3D_EXPORT QQuick3DPrincipledMaterial : public QQuick3DMaterial
{
Q_OBJECT
Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged)
Q_PROPERTY(QQuick3DTexture *baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged)
Q_PROPERTY(float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged)
Q_PROPERTY(QQuick3DTexture *metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged)
Q_PROPERTY(float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged)
Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
Q_PROPERTY(float specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged)
Q_PROPERTY(float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged)
Q_PROPERTY(float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged)
Q_PROPERTY(QColor emissiveColor READ emissiveColor WRITE setEmissiveColor NOTIFY emissiveColorChanged)
Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
Q_PROPERTY(float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
Q_PROPERTY(float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged)
Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged)
Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged)
Q_PROPERTY(float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged)
Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
Q_PROPERTY(float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged)
public:
enum Lighting {
NoLighting = 0,
FragmentLighting
};
Q_ENUM(Lighting)
enum BlendMode {
SourceOver = 0,
Screen,
Multiply,
Overlay,
ColorBurn,
ColorDodge
};
Q_ENUM(BlendMode)
enum AlphaMode {
Opaque = 0,
Mask,
Blend
};
Q_ENUM(AlphaMode)
QQuick3DPrincipledMaterial();
~QQuick3DPrincipledMaterial() override;
QQuick3DObject::Type type() const override;
Lighting lighting() const;
BlendMode blendMode() const;
QColor baseColor() const;
QQuick3DTexture *baseColorMap() const;
QQuick3DTexture *emissiveMap() const;
QColor emissiveColor() const;
QQuick3DTexture *specularReflectionMap() const;
QQuick3DTexture *specularMap() const;
float specularTint() const;
float indexOfRefraction() const;
float specularAmount() const;
float roughness() const;
QQuick3DTexture *roughnessMap() const;
float opacity() const;
QQuick3DTexture *opacityMap() const;
QQuick3DTexture *normalMap() const;
float metalness() const;
QQuick3DTexture *metalnessMap() const;
float normalStrength() const;
QQuick3DTexture *occlusionMap() const;
float occlusionAmount() const;
AlphaMode alphaMode() const;
float alphaCutoff() const;
public Q_SLOTS:
void setLighting(Lighting lighting);
void setBlendMode(BlendMode blendMode);
void setBaseColor(QColor baseColor);
void setBaseColorMap(QQuick3DTexture *baseColorMap);
void setEmissiveMap(QQuick3DTexture *emissiveMap);
void setEmissiveColor(QColor emissiveColor);
void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap);
void setSpecularMap(QQuick3DTexture *specularMap);
void setSpecularTint(float specularTint);
void setIndexOfRefraction(float indexOfRefraction);
void setSpecularAmount(float specularAmount);
void setRoughness(float roughness);
void setRoughnessMap(QQuick3DTexture *roughnessMap);
void setOpacity(float opacity);
void setOpacityMap(QQuick3DTexture *opacityMap);
void setNormalMap(QQuick3DTexture *normalMap);
void setMetalness(float metalnessAmount);
void setMetalnessMap(QQuick3DTexture * metalnessMap);
void setNormalStrength(float normalStrength);
void setOcclusionMap(QQuick3DTexture *occlusionMap);
void setOcclusionAmount(float occlusionAmount);
void setAlphaMode(AlphaMode alphaMode);
void setAlphaCutoff(float alphaCutoff);
Q_SIGNALS:
void lightingChanged(Lighting lighting);
void blendModeChanged(BlendMode blendMode);
void baseColorChanged(QColor baseColor);
void baseColorMapChanged(QQuick3DTexture *baseColorMap);
void emissiveMapChanged(QQuick3DTexture *emissiveMap);
void emissiveColorChanged(QColor emissiveColor);
void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap);
void specularMapChanged(QQuick3DTexture *specularMap);
void specularTintChanged(float specularTint);
void indexOfRefractionChanged(float indexOfRefraction);
void specularAmountChanged(float specularAmount);
void roughnessChanged(float roughness);
void roughnessMapChanged(QQuick3DTexture *roughnessMap);
void opacityChanged(float opacity);
void opacityMapChanged(QQuick3DTexture *opacityMap);
void normalMapChanged(QQuick3DTexture *normalMap);
void metalnessChanged(float metalness);
void metalnessMapChanged(QQuick3DTexture * metalnessMap);
void normalStrengthChanged(float normalStrength);
void occlusionMapChanged(QQuick3DTexture *occlusionMap);
void occlusionAmountChanged(float occlusionAmount);
void alphaModeChanged(AlphaMode alphaMode);
void alphaCutoffChanged(float alphaCutoff);
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void markAllDirty() override;
void itemChange(ItemChange, const ItemChangeData &) override;
private:
using ConnectionMap = QHash<QObject*, QMetaObject::Connection>;
enum DirtyType {
LightingModeDirty = 0x00000001,
BlendModeDirty = 0x00000002,
BaseColorDirty = 0x00000004,
EmissiveDirty = 0x00000008,
SpecularDirty = 0x00000010,
OpacityDirty = 0x00000020,
NormalDirty = 0x00000040,
MetalnessDirty = 0x00000080,
RoughnessDirty = 0x00000100,
OcclusionDirty = 0x00000200,
AlphaModeDirty = 0x00000400,
IorDirty = 0x00000800
};
void updateSceneManager(QQuick3DSceneManager *window);
Lighting m_lighting = FragmentLighting;
BlendMode m_blendMode = SourceOver;
AlphaMode m_alphaMode = Opaque;
QColor m_baseColor = Qt::white;
QQuick3DTexture *m_baseColorMap = nullptr;
QQuick3DTexture *m_emissiveMap = nullptr;
ConnectionMap m_connections;
QColor m_emissiveColor = Qt::black;
QQuick3DTexture *m_specularReflectionMap = nullptr;
QQuick3DTexture *m_specularMap = nullptr;
QQuick3DTexture *m_roughnessMap = nullptr;
QQuick3DTexture *m_opacityMap = nullptr;
QQuick3DTexture *m_normalMap = nullptr;
QQuick3DTexture *m_metalnessMap = nullptr;
QQuick3DTexture* m_occlusionMap = nullptr;
float m_emissivePower = 0.0f;
float m_specularTint = 0.0f;
float m_indexOfRefraction = 1.45f;
float m_specularAmount = 0.0f;
float m_roughness = 0.0f;
float m_opacity = 1.0f;
float m_metalnessAmount = 1.0f;
float m_normalStrength = 1.0f;
float m_occlusionAmount = 1.0f;
float m_alphaCutoff = 0.5f;
quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default
void markDirty(DirtyType type);
static void updateProperyListener(QQuick3DObject *,
QQuick3DObject *,
QQuick3DSceneManager *,
QQuick3DPrincipledMaterial::ConnectionMap &,
std::function<void(QQuick3DObject *o)>);
};
QT_END_NAMESPACE
#endif // QSSGPRINCIPLEDMATERIAL_H