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#ifndef QSSG_RENDER_BACKEND_GL4_H
#define QSSG_RENDER_BACKEND_GL4_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
/// @file QSSGrenderbackendgl4.h
/// NVRender OpenGL 4 backend definition.
#include <QtQuick3DRender/private/qssgrenderbackendgl3_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderBackendGL4Impl : public QSSGRenderBackendGL3Impl
{
public:
/// constructor
QSSGRenderBackendGL4Impl(const QSurfaceFormat &format);
/// destructor
virtual ~QSSGRenderBackendGL4Impl() override;
QByteArray getShadingLanguageVersion() final;
QSSGRenderContextType getRenderContextType() const final;
void createTextureStorage2D(QSSGRenderBackendTextureObject to,
QSSGRenderTextureTargetType target,
qint32 levels,
QSSGRenderTextureFormat internalFormat,
qint32 width,
qint32 height) override;
void setMultisampledTextureData2D(QSSGRenderBackendTextureObject to,
QSSGRenderTextureTargetType target,
qint32 samples,
QSSGRenderTextureFormat internalFormat,
qint32 width,
qint32 height,
bool fixedsamplelocations) override;
void setConstantValue(QSSGRenderBackendShaderProgramObject po,
quint32 id,
QSSGRenderShaderDataType type,
qint32 count,
const void *value,
bool transpose) override;
void setPatchVertexCount(QSSGRenderBackendInputAssemblerObject iao, quint32 count) override;
virtual QSSGRenderBackendTessControlShaderObject createTessControlShader(QSSGByteView source,
QByteArray &errorMessage,
bool binary) override;
virtual QSSGRenderBackendTessEvaluationShaderObject createTessEvaluationShader(QSSGByteView source,
QByteArray &errorMessage,
bool binary) override;
virtual QSSGRenderBackendGeometryShaderObject createGeometryShader(QSSGByteView source,
QByteArray &errorMessage,
bool binary) override;
qint32 getStorageBufferCount(QSSGRenderBackendShaderProgramObject po) override;
qint32 getStorageBufferInfoByID(QSSGRenderBackendShaderProgramObject po,
quint32 id,
quint32 nameBufSize,
qint32 *paramCount,
qint32 *bufferSize,
qint32 *length,
char *nameBuf) override;
void programSetStorageBuffer(quint32 index, QSSGRenderBackendBufferObject bo) override;
void setMemoryBarrier(QSSGRenderBufferBarrierFlags barriers) override;
void bindImageTexture(QSSGRenderBackendTextureObject to,
quint32 unit,
qint32 level,
bool layered,
qint32 layer,
QSSGRenderImageAccessType access,
QSSGRenderTextureFormat format) override;
virtual QSSGRenderBackendComputeShaderObject createComputeShader(QSSGByteView source,
QByteArray &errorMessage,
bool binary) override;
void dispatchCompute(QSSGRenderBackendShaderProgramObject po, quint32 numGroupsX, quint32 numGroupsY, quint32 numGroupsZ) override;
QSSGRenderBackendProgramPipeline createProgramPipeline() override;
void releaseProgramPipeline(QSSGRenderBackendProgramPipeline ppo) override;
void setActiveProgramPipeline(QSSGRenderBackendProgramPipeline ppo) override;
void setProgramStages(QSSGRenderBackendProgramPipeline ppo,
QSSGRenderShaderTypeFlags flags,
QSSGRenderBackendShaderProgramObject po) override;
void setBlendEquation(const QSSGRenderBlendEquationArgument &pBlendEquArg) override;
void setBlendBarrier(void) override;
private:
#if !defined(QT_OPENGL_ES)
QOpenGLExtension_EXT_direct_state_access *m_directStateAccess;
#endif
};
QT_END_NAMESPACE
#endif