| /**************************************************************************** |
| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QSSG_RENDER_CONSTANT_BUFFER_H |
| #define QSSG_RENDER_CONSTANT_BUFFER_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qtquick3drenderglobal_p.h> |
| #include <QtQuick3DRender/private/qssgrenderdatabuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| |
| #include <QtCore/QString> |
| #include <QtCore/QHash> |
| |
| QT_BEGIN_NAMESPACE |
| |
| // forward declaration |
| class QSSGRenderContext; |
| class ConstantBufferParamEntry; |
| class QSSGRenderShaderProgram; |
| |
| ///< Constant (uniform) buffer representation |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderConstantBuffer : public QSSGRenderDataBuffer |
| { |
| public: |
| struct ParamHandle |
| { |
| QByteArray name; |
| uint key = 0; |
| inline static ParamHandle create(const QByteArray &name) |
| { |
| ParamHandle h; |
| h.name = name; |
| h.key = qHash(name); |
| return h; |
| } |
| }; |
| |
| enum class Param |
| { |
| AoProperties, |
| AoProperties2, |
| AoScreenConst, |
| ShadowProperties, |
| UvToEyeConst |
| }; |
| |
| template <Param> |
| struct ParamData { |
| static QByteArray name(); |
| static ParamHandle handle(); |
| }; |
| |
| |
| /** |
| * @brief constructor |
| * |
| * @param[in] context Pointer to context |
| * @param[in] bufferName Name of the buffer. Must match the name used in programs |
| * @param[in] size Size of the buffer |
| * @param[in] usage Usage of the buffer (e.g. static, dynamic...) |
| * @param[in] data A pointer to the buffer data that is allocated by the |
| * application. |
| * |
| * @return No return. |
| */ |
| QSSGRenderConstantBuffer(const QSSGRef<QSSGRenderContext> &context, |
| const QByteArray &bufferName, |
| QSSGRenderBufferUsageType usageType, |
| QSSGByteView data); |
| |
| ///< destructor |
| virtual ~QSSGRenderConstantBuffer() override; |
| |
| /** |
| * @brief bind the buffer bypasses the context state |
| * |
| * @return no return. |
| */ |
| void bind() override; |
| |
| /** |
| * @brief bind the buffer to a shader program |
| * |
| * @param[in] inShader Pointer to active program |
| * @param[in] blockIndex Index of the constant block within the program |
| * @param[in] binding Binding point of constant buffer |
| * |
| * @return no return. |
| */ |
| void bindToShaderProgram(const QSSGRef<QSSGRenderShaderProgram> &inShader, quint32 blockIndex, quint32 binding); |
| |
| /** |
| * @brief update the buffer to hardware |
| * |
| * @return no return. |
| */ |
| void update(); |
| |
| /** |
| * @brief setup constant buffer |
| * |
| * @param[in] pProgram Pointer to the shader program |
| * @param[in] index Index of the constant buffer within the program |
| * @param[in] bufSize Size of the constant buffer |
| * @param[in] paramCount Parameter entry count of the constant buffer |
| * |
| * @return return if successful |
| */ |
| bool setupBuffer(const QSSGRenderShaderProgram *program, qint32 index, qint32 bufSize, qint32 paramCount); |
| |
| /** |
| * @brief add a parameter to the constant buffer |
| * |
| * @param[in] name Name of the parameter (must match the name in the shader |
| * program) |
| * @param[in] type Type of the parameter like Mat44 |
| * @param[in] count One or size of array |
| * |
| * @return no return |
| */ |
| void addParam(const ParamHandle &handle, QSSGRenderShaderDataType type, qint32 count); |
| |
| /** |
| * @brief update a parameter in the constant buffer |
| * |
| * @param[in] name Name of the parameter (must match the name in the shader |
| * program) |
| * @param[in] value New value |
| * |
| * @return no return |
| */ |
| void updateParam(const ParamHandle &handle, QSSGByteView value); |
| |
| /** |
| * @brief update a piece of memory directly within the constant buffer |
| * |
| * Note: When you use this function you should know what you are doing. |
| * The memory layout within C++ must exactly match the memory layout in the |
| *shader. |
| * We use std140 layout which guarantees a specific layout behavior across all |
| *HW vendors. |
| * How the memory layout is computed can be found in the GL spec. |
| * |
| * @param[in] offset offset into constant buffer |
| * @param[in] data pointer to new data |
| * |
| * @return no return |
| */ |
| void updateRaw(quint32 offset, QSSGByteView data); |
| |
| /** |
| * @brief get the buffer name |
| * |
| * @return the buffer name |
| */ |
| QByteArray name() const { return m_name; } |
| |
| private: |
| /** |
| * @brief Create a parameter entry |
| * |
| * @param[in] name Name of the parameter (must match the name in the shader |
| * program) |
| * @param[in] type Type of the parameter like Mat44 |
| * @param[in] count One or size of array |
| * @param[in] offset Offset of the parameter in the memory buffer |
| * |
| * @return return new Entry |
| */ |
| ConstantBufferParamEntry *createParamEntry(const QByteArray &name, QSSGRenderShaderDataType type, qint32 count, qint32 offset); |
| |
| /** |
| * @brief get size of a uniform type |
| * |
| * @param[in] type type of uniform |
| * |
| * @return return uniform size |
| */ |
| qint32 uniformTypeSize(QSSGRenderShaderDataType type); |
| |
| inline void setDirty(quint32 start, quint32 size) |
| { |
| m_rangeStart = qMin(m_rangeStart, start); |
| m_rangeEnd = qMax(m_rangeEnd, start + size); |
| } |
| |
| using RenderConstantBufferEntryMap = QHash<ParamHandle, ConstantBufferParamEntry *>; |
| |
| QByteArray m_name; ///< buffer name |
| RenderConstantBufferEntryMap m_constantBufferEntryMap; ///< holds the entries of a constant buffer |
| quint32 m_currentOffset; ///< holds the current offset |
| quint32 m_currentSize; ///< holds the current size |
| bool m_hwBufferInitialized; ///< true if the hardware version of the buffer is initialized |
| quint32 m_rangeStart = 0; ///< start offset of the range to update |
| quint32 m_rangeEnd = std::numeric_limits<quint32>::max(); ///< end of the range to update |
| qint32 m_maxBlockSize; ///< maximum size for a single constant buffer |
| QByteArray m_shadowCopy; ///< host copy of the data in the GPU |
| }; |
| |
| inline bool operator==(const QSSGRenderConstantBuffer::ParamHandle &h1, const QSSGRenderConstantBuffer::ParamHandle &h2) |
| { |
| return (h1.name == h2.name); |
| } |
| |
| template<> |
| struct QSSGRenderConstantBuffer::ParamData<QSSGRenderConstantBuffer::Param::AoProperties> |
| { |
| static QByteArray name() { return QByteArrayLiteral("aoProperties"); } |
| static ParamHandle handle() { return ParamHandle::create(name()); } |
| }; |
| |
| template<> |
| struct QSSGRenderConstantBuffer::ParamData<QSSGRenderConstantBuffer::Param::AoProperties2> |
| { |
| static QByteArray name() { return QByteArrayLiteral("aoProperties2"); } |
| static ParamHandle handle() { return ParamHandle::create(name()); } |
| }; |
| template<> |
| struct QSSGRenderConstantBuffer::ParamData<QSSGRenderConstantBuffer::Param::AoScreenConst> |
| { |
| static QByteArray name() { return QByteArrayLiteral("aoScreenConst"); } |
| static ParamHandle handle() { return ParamHandle::create(name()); } |
| }; |
| template<> |
| struct QSSGRenderConstantBuffer::ParamData<QSSGRenderConstantBuffer::Param::ShadowProperties> |
| { |
| static QByteArray name() { return QByteArrayLiteral("shadowProperties"); } |
| static ParamHandle handle() { return ParamHandle::create(name()); } |
| }; |
| template<> |
| struct QSSGRenderConstantBuffer::ParamData<QSSGRenderConstantBuffer::Param::UvToEyeConst> |
| { |
| static QByteArray name() { return QByteArrayLiteral("uvToEyeConst"); } |
| static ParamHandle handle() { return ParamHandle::create(name()); } |
| }; |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif |