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| |
| #ifndef QSSG_RENDER_DEPTH_STENCIL_STATE_H |
| #define QSSG_RENDER_DEPTH_STENCIL_STATE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSSGRenderContext; |
| |
| // currently this handles only stencil state |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderDepthStencilState |
| { |
| public: |
| QAtomicInt ref; |
| |
| private: |
| QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend |
| QSSGRenderBackend::QSSGRenderBackendDepthStencilStateObject m_handle; ///< opaque backend handle |
| |
| public: |
| /** |
| * @brief constructor |
| * |
| * @param[in] context Pointer to context |
| * @param[in] fnd Pointer to foundation |
| * @param[in] enableDepth enable depth test |
| * @param[in] depthMask enable depth writes |
| * @param[in] depthFunc depth compare function |
| * @param[in] enableStencil enable stencil test |
| * @param[in] stencilFuncFront stencil setup front faces |
| * @param[in] stencilFuncBack stencil setup back faces |
| * @param[in] depthStencilOpFront depth/stencil operations front faces |
| * @param[in] depthStencilOpBack depth/stencil operations back faces |
| * |
| * @return No return. |
| */ |
| QSSGRenderDepthStencilState(const QSSGRef<QSSGRenderContext> &context, |
| bool enableDepth, |
| bool depthMask, |
| QSSGRenderBoolOp depthFunc, |
| bool enableStencil, |
| QSSGRenderStencilFunction &stencilFuncFront, |
| QSSGRenderStencilFunction &stencilFuncBack, |
| QSSGRenderStencilOperation &depthStencilOpFront, |
| QSSGRenderStencilOperation &depthStencilOpBack); |
| |
| ~QSSGRenderDepthStencilState(); |
| |
| ///< various get functions |
| const QSSGRenderStencilFunction stencilFunction(QSSGCullFaceMode face) const |
| { |
| return (face == QSSGCullFaceMode::Back) ? m_stencilFuncBack : m_stencilFuncFront; |
| } |
| const QSSGRenderStencilOperation stencilOperation(QSSGCullFaceMode face) const |
| { |
| return (face == QSSGCullFaceMode::Back) ? m_depthStencilOpBack : m_depthStencilOpFront; |
| } |
| QSSGRenderBoolOp depthFunction() const { return m_depthFunc; } |
| bool depthEnabled() const { return m_depthEnabled; } |
| bool stencilEnabled() const { return m_stencilEnabled; } |
| bool depthMask() const { return m_depthMask; } |
| |
| /** |
| * @brief get the backend object handle |
| * |
| * @return the backend object handle. |
| */ |
| QSSGRenderBackend::QSSGRenderBackendDepthStencilStateObject handle() |
| { |
| return m_handle; |
| } |
| |
| private: |
| bool m_depthEnabled; ///< depth test enabled |
| bool m_depthMask; ///< depth writes enabled |
| bool m_stencilEnabled; ///< stencil test enabled |
| QSSGRenderBoolOp m_depthFunc; ///< depth comparison func |
| QSSGRenderStencilFunction m_stencilFuncFront; ///< stencil setup front faces |
| QSSGRenderStencilFunction m_stencilFuncBack; ///< stencil setup back faces |
| QSSGRenderStencilOperation m_depthStencilOpFront; ///< depth stencil operation front faces |
| QSSGRenderStencilOperation m_depthStencilOpBack; ///< depth stencil operation back faces |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |