blob: ded2926fed7f13828faa1bb0b70bc1a5c129e80d [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtQuick3DRender/private/qssgrenderinputassembler_p.h>
#include <QtQuick3DRender/private/qssgrenderattriblayout_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
QT_BEGIN_NAMESPACE
///< constructor
QSSGRenderInputAssembler::QSSGRenderInputAssembler(const QSSGRef<QSSGRenderContext> &context,
const QSSGRef<QSSGRenderAttribLayout> &attribLayout,
QSSGDataView<QSSGRef<QSSGRenderVertexBuffer>> buffers,
const QSSGRef<QSSGRenderIndexBuffer> &indexBuffer,
QSSGDataView<quint32> strides,
QSSGDataView<quint32> offsets,
QSSGRenderDrawMode primType,
quint32 patchVertexCount)
: m_context(context)
, m_backend(context->backend())
, m_attribLayout(attribLayout)
, m_indexBuffer(indexBuffer)
, m_drawMode(primType)
, m_patchVertexCount(patchVertexCount)
{
// we cannot currently attach more than 16 vertex buffers
Q_ASSERT(buffers.size() < 16);
// if primitive is "Patch" we need a patch per vertex count > 0
Q_ASSERT(m_drawMode != QSSGRenderDrawMode::Patches || m_patchVertexCount > 1);
quint32 entrySize = sizeof(QSSGRenderBackend::QSSGRenderBackendBufferObject) * buffers.size();
QSSGRenderBackend::QSSGRenderBackendBufferObject *bufferHandle = static_cast<QSSGRenderBackend::QSSGRenderBackendBufferObject *>(
::malloc(entrySize));
// setup vertex buffer backend handle array
for (int idx = 0; idx != buffers.size(); ++idx) {
m_vertexBuffers.push_back(buffers.mData[idx]);
bufferHandle[idx] = buffers.mData[idx]->handle();
};
m_vertexbufferHandles = toDataView(bufferHandle, buffers.size());
m_handle = m_backend->createInputAssembler(m_attribLayout->handle(),
m_vertexbufferHandles,
(m_indexBuffer) ? m_indexBuffer->handle() : nullptr,
strides,
offsets,
patchVertexCount);
// attribLayout->addRef();
}
///< destructor
QSSGRenderInputAssembler::~QSSGRenderInputAssembler()
{
// m_attribLayout->release();
if (m_handle) {
m_backend->releaseInputAssembler(m_handle);
}
// ### sketchy
::free(const_cast<QSSGRenderBackend::QSSGRenderBackendBufferObject *>(m_vertexbufferHandles.mData));
}
const QSSGRef<QSSGRenderIndexBuffer> &QSSGRenderInputAssembler::indexBuffer()
{
return m_indexBuffer;
}
quint32 QSSGRenderInputAssembler::indexCount() const
{
return (m_indexBuffer) ? m_indexBuffer->numIndices() : 0;
}
quint32 QSSGRenderInputAssembler::vertexCount() const
{
// makes only sense if we have a single vertex buffer
Q_ASSERT(m_vertexBuffers.size() == 1);
return m_vertexBuffers[0]->numVertexes();
}
QT_END_NAMESPACE