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| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
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| ** This file is part of Qt Quick 3D. |
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| |
| #include <QtQuick3DRender/private/qssgrenderinputassembler_p.h> |
| #include <QtQuick3DRender/private/qssgrenderattriblayout_p.h> |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DUtils/private/qssgutils_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| ///< constructor |
| QSSGRenderInputAssembler::QSSGRenderInputAssembler(const QSSGRef<QSSGRenderContext> &context, |
| const QSSGRef<QSSGRenderAttribLayout> &attribLayout, |
| QSSGDataView<QSSGRef<QSSGRenderVertexBuffer>> buffers, |
| const QSSGRef<QSSGRenderIndexBuffer> &indexBuffer, |
| QSSGDataView<quint32> strides, |
| QSSGDataView<quint32> offsets, |
| QSSGRenderDrawMode primType, |
| quint32 patchVertexCount) |
| : m_context(context) |
| , m_backend(context->backend()) |
| , m_attribLayout(attribLayout) |
| , m_indexBuffer(indexBuffer) |
| , m_drawMode(primType) |
| , m_patchVertexCount(patchVertexCount) |
| { |
| // we cannot currently attach more than 16 vertex buffers |
| Q_ASSERT(buffers.size() < 16); |
| // if primitive is "Patch" we need a patch per vertex count > 0 |
| Q_ASSERT(m_drawMode != QSSGRenderDrawMode::Patches || m_patchVertexCount > 1); |
| |
| quint32 entrySize = sizeof(QSSGRenderBackend::QSSGRenderBackendBufferObject) * buffers.size(); |
| QSSGRenderBackend::QSSGRenderBackendBufferObject *bufferHandle = static_cast<QSSGRenderBackend::QSSGRenderBackendBufferObject *>( |
| ::malloc(entrySize)); |
| // setup vertex buffer backend handle array |
| for (int idx = 0; idx != buffers.size(); ++idx) { |
| m_vertexBuffers.push_back(buffers.mData[idx]); |
| bufferHandle[idx] = buffers.mData[idx]->handle(); |
| }; |
| |
| m_vertexbufferHandles = toDataView(bufferHandle, buffers.size()); |
| |
| m_handle = m_backend->createInputAssembler(m_attribLayout->handle(), |
| m_vertexbufferHandles, |
| (m_indexBuffer) ? m_indexBuffer->handle() : nullptr, |
| strides, |
| offsets, |
| patchVertexCount); |
| |
| // attribLayout->addRef(); |
| } |
| |
| ///< destructor |
| QSSGRenderInputAssembler::~QSSGRenderInputAssembler() |
| { |
| // m_attribLayout->release(); |
| |
| if (m_handle) { |
| m_backend->releaseInputAssembler(m_handle); |
| } |
| // ### sketchy |
| ::free(const_cast<QSSGRenderBackend::QSSGRenderBackendBufferObject *>(m_vertexbufferHandles.mData)); |
| } |
| |
| const QSSGRef<QSSGRenderIndexBuffer> &QSSGRenderInputAssembler::indexBuffer() |
| { |
| return m_indexBuffer; |
| } |
| |
| quint32 QSSGRenderInputAssembler::indexCount() const |
| { |
| return (m_indexBuffer) ? m_indexBuffer->numIndices() : 0; |
| } |
| |
| quint32 QSSGRenderInputAssembler::vertexCount() const |
| { |
| // makes only sense if we have a single vertex buffer |
| Q_ASSERT(m_vertexBuffers.size() == 1); |
| |
| return m_vertexBuffers[0]->numVertexes(); |
| } |
| |
| QT_END_NAMESPACE |