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| |
| #ifndef QSSG_RENDER_SYNC_H |
| #define QSSG_RENDER_SYNC_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| // forward declaration |
| class QSSGRenderContext; |
| class QSSGRenderBackend; |
| |
| ///< Base class |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderSync |
| { |
| public: |
| QAtomicInt ref; |
| |
| private: |
| QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend |
| QSSGRenderBackend::QSSGRenderBackendSyncObject m_handle; ///< opaque backend handle |
| |
| explicit QSSGRenderSync(const QSSGRef<QSSGRenderContext> &context); |
| public: |
| ~QSSGRenderSync(); |
| |
| /** |
| * @brief Get sync type |
| * |
| * @return Return query type |
| */ |
| QSSGRenderSyncType syncType() const { return QSSGRenderSyncType::GpuCommandsComplete; } |
| |
| /** |
| * @brief Create a sync object and place it in command stream. |
| * Note every syncobject can only be used once. |
| * This function creates a new sync object on ever call |
| * and deletes the previous one |
| * |
| * @return no return. |
| */ |
| void sync(); |
| |
| /** |
| * @brief Wait for a sync to be signaled |
| * Note this blocks until the sync is signaled |
| * |
| * @return no return. |
| */ |
| void wait(); |
| |
| /** |
| * @brief get the backend object handle |
| * |
| * @return the backend object handle. |
| */ |
| QSSGRenderBackend::QSSGRenderBackendSyncObject handle() const { return m_handle; } |
| |
| /* |
| * @brief static creation function |
| * |
| * @return a sync object on success |
| */ |
| static QSSGRef<QSSGRenderSync> create(const QSSGRef<QSSGRenderContext> &context); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |