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**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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#ifndef QSSG_RENDER_SYNC_H
#define QSSG_RENDER_SYNC_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
// forward declaration
class QSSGRenderContext;
class QSSGRenderBackend;
///< Base class
class Q_QUICK3DRENDER_EXPORT QSSGRenderSync
{
public:
QAtomicInt ref;
private:
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
QSSGRenderBackend::QSSGRenderBackendSyncObject m_handle; ///< opaque backend handle
explicit QSSGRenderSync(const QSSGRef<QSSGRenderContext> &context);
public:
~QSSGRenderSync();
/**
* @brief Get sync type
*
* @return Return query type
*/
QSSGRenderSyncType syncType() const { return QSSGRenderSyncType::GpuCommandsComplete; }
/**
* @brief Create a sync object and place it in command stream.
* Note every syncobject can only be used once.
* This function creates a new sync object on ever call
* and deletes the previous one
*
* @return no return.
*/
void sync();
/**
* @brief Wait for a sync to be signaled
* Note this blocks until the sync is signaled
*
* @return no return.
*/
void wait();
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendSyncObject handle() const { return m_handle; }
/*
* @brief static creation function
*
* @return a sync object on success
*/
static QSSGRef<QSSGRenderSync> create(const QSSGRef<QSSGRenderContext> &context);
};
QT_END_NAMESPACE
#endif