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| |
| #ifndef QSSG_RENDER_DEFAULT_MATERIAL_H |
| #define QSSG_RENDER_DEFAULT_MATERIAL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendermaterialdirty_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderlightmaps_p.h> |
| |
| #include <QtGui/QVector3D> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QSSGRenderImage; |
| |
| struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderDefaultMaterial : QSSGRenderGraphObject |
| { |
| enum class MaterialLighting : quint8 |
| { |
| NoLighting = 0, |
| FragmentLighting |
| }; |
| enum class MaterialBlendMode : quint8 |
| { |
| SourceOver = 0, |
| Screen, |
| Multiply, |
| Overlay, |
| ColorBurn, |
| ColorDodge |
| }; |
| enum class MaterialSpecularModel : quint8 |
| { |
| Default = 0, |
| KGGX, |
| KWard |
| }; |
| enum MaterialAlphaMode : quint8 |
| { |
| Opaque = 0, |
| Mask, |
| Blend, |
| Default |
| }; |
| |
| // Materials are stored as a linked list on models. |
| QSSGRenderGraphObject *nextSibling = nullptr; |
| QSSGRenderModel *parent = nullptr; |
| QSSGRenderImage *colorMap = nullptr; |
| // material section |
| QSSGRenderImage *iblProbe = nullptr; |
| QSSGRenderImage *emissiveMap = nullptr; |
| QSSGRenderImage *specularReflection = nullptr; |
| QSSGRenderImage *specularMap = nullptr; |
| QSSGRenderImage *roughnessMap = nullptr; |
| QSSGRenderImage *opacityMap = nullptr; |
| QSSGRenderImage *bumpMap = nullptr; |
| QSSGRenderImage *normalMap = nullptr; |
| QSSGRenderImage *displacementMap = nullptr; |
| QSSGRenderImage *translucencyMap = nullptr; |
| QSSGRenderImage *metalnessMap = nullptr; |
| QSSGRenderImage *occlusionMap = nullptr; |
| // lightmap section |
| QSSGRenderLightmaps lightmaps; |
| |
| QVector3D specularTint{ 1.0f, 1.0f, 1.0f }; |
| float ior = 0.2f; |
| QVector3D emissiveColor = { 1.0f, 1.0f, 1.0f }; |
| QVector4D color{ 1.0f, 1.0f, 1.0f, 1.0f }; // colors are 0-1 normalized |
| float diffuseLightWrap = 0.0f; // 0 - 1 |
| float fresnelPower = 0.0f; |
| float specularAmount = 0.0f; // 0-??, defaults to 0 |
| float specularRoughness = 50.0f; // 0-??, defaults to 50 |
| float metalnessAmount = 0.0f; |
| float opacity = 1.0f; // 0-1 |
| float bumpAmount = 0.0f; // 0-?? |
| float displaceAmount = 0.0f; // 0-?? |
| float translucentFalloff = 0.0f; // 0 - ?? |
| float occlusionAmount = 1.0f; // 0 - 1 |
| float alphaCutoff = 0.5f; // 0 - 1 |
| |
| QSSGMaterialDirty dirty; |
| MaterialLighting lighting = MaterialLighting::FragmentLighting; |
| QSSGRenderDefaultMaterial::MaterialBlendMode blendMode = QSSGRenderDefaultMaterial::MaterialBlendMode::SourceOver; |
| QSSGRenderDefaultMaterial::MaterialSpecularModel specularModel = QSSGRenderDefaultMaterial::MaterialSpecularModel::Default; |
| QSSGRenderDefaultMaterial::MaterialAlphaMode alphaMode = QSSGRenderDefaultMaterial::Default; |
| QSSGCullFaceMode cullingMode = QSSGCullFaceMode::Back; |
| bool vertexColorsEnabled = false; |
| |
| QSSGRenderDefaultMaterial(Type type = Type::DefaultMaterial); |
| |
| bool isSpecularEnabled() const { return specularAmount > .01f; } |
| bool isMetalnessEnabled() const { return metalnessAmount > 0.01f; } |
| bool isFresnelEnabled() const { return fresnelPower > 0.0f; } |
| bool isVertexColorsEnabled() const { return vertexColorsEnabled; } |
| bool hasLighting() const { return lighting != MaterialLighting::NoLighting; } |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |