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#ifndef QSSG_RENDER_GEOMETRY_H
#define QSSG_RENDER_GEOMETRY_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h>
#include <QtQuick3DAssetImport/private/qssgmeshutilities_p.h>
#include <QtCore/qbytearray.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderGeometry : public QSSGRenderGraphObject
{
public:
enum PrimitiveType {
UnknownType = 0,
Points,
LineStrip,
LineLoop,
Lines,
TriangleStrip,
TriangleFan,
Triangles, // Default primitive type
Patches
};
struct Attribute {
enum Semantic {
UnknownSemantic = 0,
IndexSemantic,
PositionSemantic, // attr_pos
NormalSemantic, // attr_norm
TexCoordSemantic, // attr_uv0
TangentSemantic, // attr_textan
BinormalSemantic // attr_binormal
};
enum ComponentType {
DefaultType = 0,
U8Type,
I8Type,
U16Type,
I16Type,
U32Type, // Default for IndexSemantic
I32Type,
U64Type,
I64Type,
F16Type,
F32Type, // Default for other semantics
F64Type
};
Semantic semantic = PositionSemantic;
int offset = -1;
ComponentType componentType = DefaultType;
};
explicit QSSGRenderGeometry();
virtual ~QSSGRenderGeometry();
QString path() const;
const QByteArray &vertexBuffer() const;
QByteArray &vertexBuffer();
const QByteArray &indexBuffer() const;
QByteArray &indexBuffer();
int attributeCount() const;
Attribute attribute(int idx) const;
PrimitiveType primitiveType() const;
QVector3D boundsMin() const;
QVector3D boundsMax() const;
int stride() const;
void setPath(const QString &path);
void setVertexData(const QByteArray &data);
void setIndexData(const QByteArray &data);
void setStride(int stride);
void setBounds(const QVector3D &min, const QVector3D &max);
void setPrimitiveType(PrimitiveType type);
void addAttribute(Attribute::Semantic semantic, int offset,
Attribute::ComponentType componentType);
void addAttribute(const Attribute &att);
void clear();
QSSGRenderMesh *createOrUpdate(const QSSGRef<QSSGBufferManager> &bufferManager);
protected:
Q_DISABLE_COPY(QSSGRenderGeometry)
bool m_dirty = true;
QSSGRenderMeshPath m_meshPath;
QSSGMeshUtilities::MeshData m_meshData;
QSSGRef<QSSGMeshUtilities::QSSGMeshBuilder> m_meshBuilder;
QSSGBounds3 m_bounds;
};
QT_END_NAMESPACE
#endif // QSSG_GEOMETRY_H