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** Copyright (C) 2019 The Qt Company Ltd.
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#ifndef QSSG_RENDER_GRAPH_OBJECT_H
#define QSSG_RENDER_GRAPH_OBJECT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtCore/QString>
#define QSSG_DEBUG_ID 0
QT_BEGIN_NAMESPACE
// Types should be setup on construction. Change the type
// at your own risk as the type is used for RTTI purposes.
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderGraphObject
{
enum class Type : quint8
{
Unknown = 0,
Presentation,
Scene,
Node,
Layer,
Light,
Camera,
Model,
DefaultMaterial,
PrincipledMaterial,
Image,
CustomMaterial,
RenderPlugin,
Lightmaps,
Geometry,
LastKnownGraphObjectType,
};
QAtomicInt ref;
// Id's help debugging the object and are optionally set
#if QSSG_DEBUG_ID
QByteArray id;
#endif
// Type is used for RTTI purposes down the road.
Type type;
QSSGRenderGraphObject(QSSGRenderGraphObject::Type inType) : type(inType) {}
virtual ~QSSGRenderGraphObject();
// If you change any detail of the scene graph, or even *breath* on a
// scene graph object, you need to bump this binary version so at least
// we know if we can load a file or not.
static quint32 getSceneGraphBinaryVersion() { return 1; }
inline bool isMaterialType() const Q_DECL_NOTHROW
{
return (type == Type::CustomMaterial || type == Type::DefaultMaterial || type == Type::PrincipledMaterial);
}
inline bool isLightmapType() const Q_DECL_NOTHROW
{
return (type == Type::Lightmaps || type == Type::DefaultMaterial || type == Type::PrincipledMaterial);
}
inline bool isNodeType() const Q_DECL_NOTHROW
{
return (type == Type::Node ||
type == Type::Layer ||
type == Type::Light ||
type == Type::Camera ||
type == Type::Model);
}
inline bool isRenderableType() const Q_DECL_NOTHROW
{
return type == Type::Model;
}
};
QT_END_NAMESPACE
#endif