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| |
| #ifndef QSSG_RENDER_GRAPH_OBJECT_H |
| #define QSSG_RENDER_GRAPH_OBJECT_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| #include <QtCore/QString> |
| |
| #define QSSG_DEBUG_ID 0 |
| |
| QT_BEGIN_NAMESPACE |
| |
| // Types should be setup on construction. Change the type |
| // at your own risk as the type is used for RTTI purposes. |
| struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderGraphObject |
| { |
| enum class Type : quint8 |
| { |
| Unknown = 0, |
| Presentation, |
| Scene, |
| Node, |
| Layer, |
| Light, |
| Camera, |
| Model, |
| DefaultMaterial, |
| PrincipledMaterial, |
| Image, |
| CustomMaterial, |
| RenderPlugin, |
| Lightmaps, |
| Geometry, |
| LastKnownGraphObjectType, |
| }; |
| |
| QAtomicInt ref; |
| // Id's help debugging the object and are optionally set |
| #if QSSG_DEBUG_ID |
| QByteArray id; |
| #endif |
| // Type is used for RTTI purposes down the road. |
| Type type; |
| |
| QSSGRenderGraphObject(QSSGRenderGraphObject::Type inType) : type(inType) {} |
| virtual ~QSSGRenderGraphObject(); |
| |
| // If you change any detail of the scene graph, or even *breath* on a |
| // scene graph object, you need to bump this binary version so at least |
| // we know if we can load a file or not. |
| static quint32 getSceneGraphBinaryVersion() { return 1; } |
| |
| inline bool isMaterialType() const Q_DECL_NOTHROW |
| { |
| return (type == Type::CustomMaterial || type == Type::DefaultMaterial || type == Type::PrincipledMaterial); |
| } |
| |
| inline bool isLightmapType() const Q_DECL_NOTHROW |
| { |
| return (type == Type::Lightmaps || type == Type::DefaultMaterial || type == Type::PrincipledMaterial); |
| } |
| |
| inline bool isNodeType() const Q_DECL_NOTHROW |
| { |
| return (type == Type::Node || |
| type == Type::Layer || |
| type == Type::Light || |
| type == Type::Camera || |
| type == Type::Model); |
| } |
| |
| inline bool isRenderableType() const Q_DECL_NOTHROW |
| { |
| return type == Type::Model; |
| } |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |