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#ifndef QSSG_RENDER_IMAGE_H
#define QSSG_RENDER_IMAGE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimagetexturedata_p.h>
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtQuick3DRender/private/qssgrendertexture2d_p.h>
#include <QtGui/QVector2D>
QT_BEGIN_NAMESPACE
class QSSGRenderContextInterface;
class QSGTexture;
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderImage : public QSSGRenderGraphObject
{
enum class Flag
{
Dirty = 1,
TransformDirty = 1 << 1,
Active = 1 << 2 ///< Is this exact object active
};
Q_DECLARE_FLAGS(Flags, Flag)
enum class MappingModes : quint8
{
Normal = 0, // UV mapping
Environment = 1,
LightProbe = 2,
};
Q_DISABLE_COPY(QSSGRenderImage)
// Complete path to the file;
//*not* relative to the presentation directory
QString m_imagePath;
QString m_imageShaderName; ///< for custom materials we don't generate the name
QSSGRenderGraphObject *m_parent = nullptr;
QSSGRenderImageTextureData m_textureData;
QSGTexture *m_qsgTexture = nullptr; // overrides source if available
Flags m_flags; // only dirty, transform dirty, and active apply
QVector2D m_scale { 1.0f, 1.0f };
QVector2D m_pivot { 0.0f, 0.0f };
QVector2D m_position { 0.0f, 0.0f };
float m_rotation = 0.0f; // Radians.
bool m_flipV = false;
MappingModes m_mappingMode = MappingModes::Normal;
QSSGRenderTextureCoordOp m_horizontalTilingMode = QSSGRenderTextureCoordOp::ClampToEdge;
QSSGRenderTextureCoordOp m_verticalTilingMode = QSSGRenderTextureCoordOp::ClampToEdge;
QSSGRenderTextureFormat m_format = QSSGRenderTextureFormat::Unknown;
// Setting any of the above variables means this object is dirty.
// Setting any of the vec2 properties means this object's transform is dirty
QMatrix4x4 m_textureTransform;
QSSGRenderImage();
~QSSGRenderImage();
// Renders the sub presentation
// Or finds the image.
// and sets up the texture transform
bool clearDirty(const QSSGRef<QSSGBufferManager> &inBufferManager, bool forIbl = false);
void calculateTextureTransform();
bool isImageTransformIdentity() const;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRenderImage::Flags)
QT_END_NAMESPACE
#endif