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| |
| #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderLight::QSSGRenderLight() |
| : QSSGRenderNode(QSSGRenderGraphObject::Type::Light) |
| , m_lightType(QSSGRenderLight::Type::Directional) |
| , m_scope(nullptr) |
| , m_diffuseColor(1, 1, 1) |
| , m_specularColor(1, 1, 1) |
| , m_ambientColor(0, 0, 0) |
| , m_brightness(100) |
| , m_constantFade(1) |
| , m_linearFade(0) |
| , m_quadraticFade(1) |
| , m_areaWidth(100) |
| , m_areaHeight(100) |
| , m_castShadow(false) |
| , m_shadowBias(0.0f) |
| , m_shadowFactor(5.0f) |
| , m_shadowMapRes(9) |
| , m_shadowMapFar(5000.0f) |
| , m_shadowFilter(35.0f) |
| { |
| flags.setFlag(Flag::PointLight, false); |
| } |
| |
| QT_END_NAMESPACE |