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| |
| #ifndef QSSG_RENDERABLE_IMAGE_H |
| #define QSSG_RENDERABLE_IMAGE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| enum class QSSGImageMapTypes |
| { |
| Unknown = 0, |
| Diffuse = 1, |
| Opacity = 2, |
| Specular = 3, |
| Emissive = 4, |
| Bump = 5, |
| SpecularAmountMap = 6, |
| Normal = 7, |
| Displacement = 8, |
| Translucency = 9, |
| LightmapIndirect = 10, |
| LightmapRadiosity = 11, |
| LightmapShadow = 12, |
| Roughness = 13, |
| BaseColor = 14, |
| Metalness = 15, |
| Occlusion = 16 |
| }; |
| |
| inline uint qHash(QSSGImageMapTypes t, uint) { return qHash(static_cast<uint>(t)); } |
| /** |
| * Some precomputed information on a given image. When generating a renderable, the shader |
| * generator goes through all the possible images on a material and for each valid image |
| * computes this renderable image and attaches it to the renderable. |
| */ |
| struct QSSGRenderableImage |
| { |
| QSSGImageMapTypes m_mapType; |
| QSSGRenderImage &m_image; |
| QSSGRenderableImage *m_nextImage; |
| QSSGRenderableImage(QSSGImageMapTypes inMapType, QSSGRenderImage &inImage) |
| : m_mapType(inMapType), m_image(inImage), m_nextImage(nullptr) |
| { |
| } |
| }; |
| QT_END_NAMESPACE |
| #endif |