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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt Quick 3D.
**
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#ifndef QSSG_RENDERER_UTIL_H
#define QSSG_RENDERER_UTIL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
QT_BEGIN_NAMESPACE
class QSSGResourceManager;
class QSSGResourceTexture2D;
class QSSGRenderContext;
class QSSGRendererUtil
{
static const qint16 MAX_SSAA_DIM = 8192; // max render traget size for SSAA mode
public:
static void resolveMutisampleFBOColorOnly(const QSSGRef<QSSGResourceManager> &inManager,
QSSGResourceTexture2D &ioResult,
QSSGRenderContext &inRenderContext,
qint32 inWidth,
qint32 inHeight,
QSSGRenderTextureFormat inColorFormat,
const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO);
static void resolveSSAAFBOColorOnly(const QSSGRef<QSSGResourceManager> &inManager,
QSSGResourceTexture2D &ioResult,
qint32 outWidth,
qint32 outHeight,
QSSGRenderContext &inRenderContext,
qint32 inWidth,
qint32 inHeight,
QSSGRenderTextureFormat inColorFormat,
const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO);
static void getSSAARenderSize(qint32 inWidth, qint32 inHeight, qint32 &outWidth, qint32 &outHeight);
static quint32 nextMultipleOf4(quint32 value) {
return (value + 3) & ~3;
}
};
QT_END_NAMESPACE
#endif