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#ifndef QSSG_RENDER_IMAGE_TEXTURE_DATA_H
#define QSSG_RENDER_IMAGE_TEXTURE_DATA_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrendertexture2d_p.h>
QT_BEGIN_NAMESPACE
// forward declararion
class QSSGRenderPrefilterTexture;
enum class QSSGImageTextureFlagValue
{
HasTransparency = 1,
InvertUVCoords = 1 << 1,
PreMultiplied = 1 << 2,
};
struct QSSGRenderImageTextureFlags : public QFlags<QSSGImageTextureFlagValue>
{
bool hasTransparency() const { return this->operator&(QSSGImageTextureFlagValue::HasTransparency); }
void setHasTransparency(bool inValue) { setFlag(QSSGImageTextureFlagValue::HasTransparency, inValue); }
bool isInvertUVCoords() const { return this->operator&(QSSGImageTextureFlagValue::InvertUVCoords); }
void setInvertUVCoords(bool inValue) { setFlag(QSSGImageTextureFlagValue::InvertUVCoords, inValue); }
bool isPreMultiplied() const { return this->operator&(QSSGImageTextureFlagValue::PreMultiplied); }
void setPreMultiplied(bool inValue) { setFlag(QSSGImageTextureFlagValue::PreMultiplied, inValue); }
};
struct QSSGRenderImageTextureData
{
QSSGRef<QSSGRenderTexture2D> m_texture;
QSSGRenderImageTextureFlags m_textureFlags;
QSSGRef<QSSGRenderPrefilterTexture> m_bsdfMipMap;
QSSGRenderImageTextureData();
~QSSGRenderImageTextureData();
bool operator!=(const QSSGRenderImageTextureData &inOther)
{
return m_texture != inOther.m_texture || m_textureFlags != inOther.m_textureFlags || m_bsdfMipMap != inOther.m_bsdfMipMap;
}
};
QT_END_NAMESPACE
#endif