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**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#include "qssgrenderlightconstantproperties_p.h"
static const char *lconstantnames[] = { "position",
"direction",
"up",
"right",
"diffuse",
"ambient",
"specular",
"spotExponent",
"spotCutoff",
"constantAttenuation",
"linearAttenuation",
"quadraticAttenuation",
"range",
"width",
"height",
"shadowControls",
"shadowView",
"shadowIdx",
"attenuation" };
QSSGLightConstants::QSSGLightConstants(const QByteArray &lightRef, const QSSGRef<QSSGRenderShaderProgram> &shader)
: position(lightRef + lconstantnames[0], shader)
, direction(lightRef + lconstantnames[1], shader)
, up(lightRef + lconstantnames[2], shader)
, right(lightRef + lconstantnames[3], shader)
, diffuse(lightRef + lconstantnames[4], shader)
, ambient(lightRef + lconstantnames[5], shader)
, specular(lightRef + lconstantnames[6], shader)
, spotExponent(lightRef + lconstantnames[7], shader)
, spotCutoff(lightRef + lconstantnames[8], shader)
, constantAttenuation(lightRef + lconstantnames[9], shader)
, linearAttenuation(lightRef + lconstantnames[10], shader)
, quadraticAttenuation(lightRef + lconstantnames[11], shader)
, range(lightRef + lconstantnames[12], shader)
, width(lightRef + lconstantnames[13], shader)
, height(lightRef + lconstantnames[14], shader)
, shadowControls(lightRef + lconstantnames[15], shader)
, shadowView(lightRef + lconstantnames[16], shader)
, shadowIdx(lightRef + lconstantnames[17], shader)
, attenuation(lightRef + lconstantnames[18], shader)
{
}