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/****************************************************************************
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** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
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** Alternatively, this file may be used under the terms of the GNU
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include <QTest>
#include <QSignalSpy>
#include <QtQuick3D/private/qquick3dcustomcamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
class tst_QQuick3DCustomCamera : public QObject
{
Q_OBJECT
// Work-around to get access to updateSpatialNode
class Camera : public QQuick3DCustomCamera
{
public:
using QQuick3DCamera::updateSpatialNode;
};
private slots:
void testCustomProjection();
};
void tst_QQuick3DCustomCamera::testCustomProjection()
{
Camera camera;
auto node = static_cast<QSSGRenderCamera *>(camera.updateSpatialNode(nullptr));
const auto originalNode = node; // for comparisons later...
QVERIFY(node);
// clang-format off
const QMatrix4x4 customProjection = {
2, 0, 0, 0,
0, 4, 0, 0,
0, 0, 2, 0,
0, 0, 0, 1,
};
// clang-format on
camera.setProjection(customProjection);
node = static_cast<QSSGRenderCamera *>(camera.updateSpatialNode(node));
QCOMPARE(originalNode, node);
QVERIFY(node->flags.testFlag(QSSGRenderNode::Flag::CameraDirty));
QCOMPARE(customProjection, node->projection);
}
QTEST_APPLESS_MAIN(tst_QQuick3DCustomCamera)
#include "tst_qquick3dcustomcamera.moc"