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#include "../shared/renderexample.h"
#include <QtGui/QVector4D>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtGui/QGuiApplication>
namespace {
class ClearColor : public QSSGRenderExample
{
QSSGRef<QSSGRenderContext> m_context;
qint64 m_elapsedTime = 0;
public:
ClearColor()
{
}
void initialize() override
{
m_context = QSSGRenderContext::createGl(format());
}
virtual void drawFrame(qint64 delta) override
{
m_elapsedTime += delta;
// Apply this value immediately but track it so that a later pop will in fact
// restore this value.
if (m_elapsedTime < 1000) {
m_context->setClearColor(QVector4D(.8f, .0f, .0f, 1.f));
} else if (m_elapsedTime < 2000) {
m_context->setClearColor(QVector4D(0.f, .0f, 1.f, 1.f));
} else {
m_context->setClearColor(QVector4D(0.f, 1.0f, 1.f, 1.f));
m_elapsedTime = 0;
}
m_context->clear(QSSGRenderClearFlags(QSSGRenderClearValues::Color));
}
};
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QSurfaceFormat fmt;
fmt.setProfile(QSurfaceFormat::CoreProfile);
// Advanced: Try 4.3 core (so we get compute shaders for instance)
fmt.setVersion(4, 3);
ClearColor clearColor;
clearColor.setFormat(fmt);
clearColor.show();
return app.exec();
}