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#include "renderexample.h"
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <QtGui/QSurfaceFormat>
QSSGRenderExample::QSSGRenderExample(QWindow *parent)
: QWindow(parent)
{
setSurfaceType(QWindow::OpenGLSurface);
setWidth(1280);
setHeight(720);
m_frameTimer.start();
}
QSSGRenderExample::~QSSGRenderExample()
{
delete m_context;
}
void QSSGRenderExample::renderLater()
{
requestUpdate();
}
void QSSGRenderExample::renderNow()
{
if (!m_isIntialized) {
preInit();
initialize();
m_isIntialized = true;
}
m_context->makeCurrent(this);
drawFrame(m_frameTimer.elapsed());
m_frameTimer.restart();
m_context->swapBuffers(this);
m_context->doneCurrent();
if (m_autoUpdate)
renderLater();
}
bool QSSGRenderExample::event(QEvent *event)
{
switch (event->type()) {
case QEvent::UpdateRequest:
renderNow();
return true;
default:
return QWindow::event(event);
}
}
void QSSGRenderExample::exposeEvent(QExposeEvent *event)
{
Q_UNUSED(event);
if (isExposed())
renderNow();
}
void QSSGRenderExample::preInit()
{
m_context = new QOpenGLContext();
m_context->setFormat(requestedFormat());
m_context->create();
if (!m_context->makeCurrent(this))
qDebug("fail");
}
// Math stuff
int eq(float a, float b)
{
float diff = a - b;
if (diff < 0) {
diff = -diff;
}
return diff <= eps;
}