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#pragma once
#ifndef RENDER_EXAMPLE_H
#define RENDER_EXAMPLE_H
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtGui/QWindow>
#include <QtCore/QElapsedTimer>
#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
class QSSGRenderContext;
QT_END_NAMESPACE
class QSSGRenderExample : public QWindow
{
Q_OBJECT
public:
explicit QSSGRenderExample(QWindow *parent = nullptr);
~QSSGRenderExample() override;
virtual void initialize() = 0;
virtual void drawFrame(qint64 delta) = 0;
void setAutoUpdate(bool autoUpdate) { m_autoUpdate = autoUpdate;}
public slots:
void renderLater();
void renderNow();
protected:
bool event(QEvent *event) override;
void exposeEvent(QExposeEvent *event) override;
private:
void preInit();
QElapsedTimer m_frameTimer;
bool m_autoUpdate = true;
bool m_isIntialized = false;
QOpenGLContext *m_context;
};
#define eps 1e-4
int eq(float a, float b);
#endif