blob: 54939d845448f0cc6c7f6cb5845755b0ee0e1963 [file] [log] [blame]
uniform lowp sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
varying highp vec2 qt_TexCoord1;
varying highp vec2 qt_TexCoord2;
varying highp vec2 qt_TexCoord3;
void main() {
highp vec4 sourceColor = (texture2D(source, qt_TexCoord0) +
texture2D(source, qt_TexCoord1) +
texture2D(source, qt_TexCoord2) +
texture2D(source, qt_TexCoord3)) * 0.25;
gl_FragColor = sourceColor * qt_Opacity;
}