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/*!
\example calculatorform
\ingroup examples-designer
\title Calculator Form Example
\brief Using a form created with \QD in an application.
The Calculator Form Example shows how to use a form created with
\QD in an application by using the user interface information from
a QWidget subclass. We use \l{Using a Designer UI File in Your Application}
{uic's auto-connection} feature to automatically connect signals
from widgets on the form to slots in our code.
\image calculatorform-example.png Screenshot of the Calculator Form example
The example presents two spin boxes that are used to input integer values
and a label that shows their sum. Whenever either of the spin boxes are
updated, the signal-slot connections between the widgets and the form
ensure that the label is also updated.
\section1 Preparation
The user interface for this example is designed completely using \QD. The
result is a UI file describing the form, the widgets used, any signal-slot
connections between them, and other standard user interface properties.
To ensure that the example can use this file, we need to include a \c FORMS
declaration in the example's project file:
\snippet calculatorform/calculatorform.pro 1
When the project is built, \c uic will create a header file that lets us
construct the form.
\section1 CalculatorForm Class Definition
The \c CalculatorForm class uses the user interface described in the
\c calculatorform.ui file. To access the form and its contents, we need
to include the \c ui_calculatorform.h header file created by \c uic
during the build process:
\snippet calculatorform/calculatorform.h 0
We define the \c CalculatorForm class by subclassing QWidget because the
form itself is based on QWidget:
\snippet calculatorform/calculatorform.h 1
Apart from the constructor, the class contains two private slots that
are named according to the auto-connection naming convention required
by \c uic.
The private \c ui member variable refers to the form, and is used to
access the contents of the user interface.
\section1 CalculatorForm Class Implementation
The constructor simply calls the base class's constructor and
sets up the form's user interface.
\snippet calculatorform/calculatorform.cpp 0
The user interface is set up with the \c setupUI() function. We pass
\c this as the argument to this function to use the \c CalculatorForm
widget itself as the container for the user interface.
To automatically connect signals from the spin boxes defined in the
user interface, we use the naming convention that indicates which
widgets and their signals in the user interface should be connected
to each slot. The first slot is called whenever the spin box called
"inputSpinBox1" in the user interface emits the
\l{QSpinBox::valueChanged()}{valueChanged()} signal:
\snippet calculatorform/calculatorform.cpp 1
When this occurs, we use the value supplied by the signal to update the
output label by setting its new text directly. We access the output label
and the other spin box via the class's private \c ui variable.
The second slot is called whenever the second spin box, called
"inputSpinBox2", emits the \l{QSpinBox::valueChanged()}{valueChanged()}
signal:
\snippet calculatorform/calculatorform.cpp 2
In this case, the value from the first spin box is read and combined
with the value supplied by the signal. Again, the output label is
updated directly via the \c ui variable.
*/