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** This file is part of the examples of the Qt Wayland module
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#include "compositor.h"
#include "window.h"
#include <QtWaylandCompositor/QWaylandOutput>
#include <QtWaylandCompositor/QWaylandIviApplication>
#include <QtWaylandCompositor/QWaylandIviSurface>
#include <QtWaylandCompositor/QWaylandSeat>
#include <QRandomGenerator>
#include <QOpenGLFunctions>
QOpenGLTexture *View::getTexture() {
if (advance())
m_texture = currentBuffer().toOpenGLTexture();
return m_texture;
}
QPoint View::mapToLocal(const QPoint &globalPos) const
{
return globalPos - globalPosition();
}
// Normally, an IVI based compositor would have a design where each window has
// a defined position, based on the id. In this example, we just assign a random position.
void View::initPosition(const QSize &screenSize, const QSize &surfaceSize)
{
if (m_positionSet)
return;
QRandomGenerator rand(iviId());
int xrange = qMax(screenSize.width() - surfaceSize.width(), 1);
int yrange = qMax(screenSize.height() - surfaceSize.height(), 1);
setGlobalPosition(QPoint(rand.bounded(xrange), rand.bounded(yrange)));
}
Compositor::Compositor(Window *window)
: m_window(window)
{
window->setCompositor(this);
connect(window, &Window::glReady, this, [this] { create(); });
}
Compositor::~Compositor()
{
}
void Compositor::create()
{
QWaylandOutput *output = new QWaylandOutput(this, m_window);
QWaylandOutputMode mode(m_window->size(), 60000);
output->addMode(mode, true);
QWaylandCompositor::create();
output->setCurrentMode(mode);
m_iviApplication = new QWaylandIviApplication(this);
connect(m_iviApplication, &QWaylandIviApplication::iviSurfaceCreated, this, &Compositor::onIviSurfaceCreated);
}
View *Compositor::viewAt(const QPoint &position)
{
// Since views are stored in painting order (back to front), we have to iterate backwards
// to find the topmost view at a given point.
for (auto it = m_views.crbegin(); it != m_views.crend(); ++it) {
View *view = *it;
if (view->globalGeometry().contains(position))
return view;
}
return nullptr;
}
void Compositor::raise(View *view)
{
m_views.removeAll(view);
m_views.append(view);
defaultSeat()->setKeyboardFocus(view->surface());
triggerRender();
}
static inline QPoint mapToView(const View *view, const QPoint &position)
{
return view ? view->mapToLocal(position) : position;
}
void Compositor::handleMousePress(const QPoint &position, Qt::MouseButton button)
{
if (!m_mouseView) {
if (m_mouseView = viewAt(position))
raise(m_mouseView);
}
auto *seat = defaultSeat();
seat->sendMouseMoveEvent(m_mouseView, mapToView(m_mouseView, position));
seat->sendMousePressEvent(button);
}
void Compositor::handleMouseRelease(const QPoint &position, Qt::MouseButton button, Qt::MouseButtons buttons)
{
auto *seat = defaultSeat();
seat->sendMouseMoveEvent(m_mouseView, mapToView(m_mouseView, position));
seat->sendMouseReleaseEvent(button);
if (buttons == Qt::NoButton) {
View *newView = viewAt(position);
if (newView != m_mouseView)
seat->sendMouseMoveEvent(newView, mapToView(newView, position));
m_mouseView = nullptr;
}
}
void Compositor::handleMouseMove(const QPoint &position)
{
View *view = m_mouseView ? m_mouseView.data() : viewAt(position);
defaultSeat()->sendMouseMoveEvent(view, mapToView(view, position));
}
void Compositor::handleMouseWheel(const QPoint &angleDelta)
{
// TODO: fix this to send a single event, when diagonal scrolling is supported
if (angleDelta.x() != 0)
defaultSeat()->sendMouseWheelEvent(Qt::Horizontal, angleDelta.x());
if (angleDelta.y() != 0)
defaultSeat()->sendMouseWheelEvent(Qt::Vertical, angleDelta.y());
}
void Compositor::handleKeyPress(quint32 nativeScanCode)
{
defaultSeat()->sendKeyPressEvent(nativeScanCode);
}
void Compositor::handleKeyRelease(quint32 nativeScanCode)
{
defaultSeat()->sendKeyReleaseEvent(nativeScanCode);
}
void Compositor::onIviSurfaceCreated(QWaylandIviSurface *iviSurface)
{
View *view = new View(iviSurface->iviId());
view->setSurface(iviSurface->surface());
view->setOutput(outputFor(m_window));
m_views << view;
connect(view, &QWaylandView::surfaceDestroyed, this, &Compositor::viewSurfaceDestroyed);
connect(iviSurface->surface(), &QWaylandSurface::redraw, this, &Compositor::triggerRender);
}
void Compositor::onSurfaceDestroyed()
{
triggerRender();
}
void Compositor::viewSurfaceDestroyed()
{
View *view = qobject_cast<View*>(sender());
m_views.removeAll(view);
delete view;
triggerRender();
}
void Compositor::triggerRender()
{
m_window->requestUpdate();
}
void Compositor::startRender()
{
QWaylandOutput *out = defaultOutput();
if (out)
out->frameStarted();
}
void Compositor::endRender()
{
QWaylandOutput *out = defaultOutput();
if (out)
out->sendFrameCallbacks();
}