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| |
| #ifndef STREAM_VIDEO_NODE_H |
| #define STREAM_VIDEO_NODE_H |
| |
| #include <QtQuick/qsgmaterial.h> |
| #include <QtQuick/qsgnode.h> |
| |
| QT_FORWARD_DECLARE_CLASS(QSGTexture) |
| |
| namespace QtWebEngineCore { |
| |
| // These classes duplicate, QtQuick style, the logic of GLRenderer::DrawStreamVideoQuad. |
| // Their behavior should stay as close as possible to GLRenderer. |
| |
| enum TextureTarget { ExternalTarget, RectangleTarget }; |
| |
| class StreamVideoMaterial : public QSGMaterial |
| { |
| public: |
| StreamVideoMaterial(QSGTexture *texture, TextureTarget target); |
| |
| QSGMaterialType *type() const override |
| { |
| static QSGMaterialType theType; |
| return &theType; |
| } |
| |
| QSGMaterialShader *createShader() const override; |
| |
| QSGTexture *m_texture; |
| QMatrix4x4 m_texMatrix; |
| TextureTarget m_target; |
| }; |
| |
| class StreamVideoNode : public QSGGeometryNode |
| { |
| public: |
| StreamVideoNode(QSGTexture *texture, bool flip, TextureTarget target); |
| void setRect(const QRectF &rect); |
| void setTextureMatrix(const QMatrix4x4 &matrix); |
| |
| private: |
| QSGGeometry m_geometry; |
| bool m_flip; |
| StreamVideoMaterial *m_material; |
| }; |
| |
| } // namespace |
| |
| #endif // STREAM_VIDEO_NODE_H |