blob: f934a5c80146ac48536b582332823f8206e744f9 [file] [log] [blame]
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <QGuiApplication>
#include "gl_ozone_glx_qt.h"
#include "gl_surface_glx_qt.h"
#include "gl_context_qt.h"
#include "ui/gl/gl_context_glx.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_glx_api_implementation.h"
#include <dlfcn.h>
namespace ui {
bool GLOzoneGLXQt::InitializeGLOneOffPlatform() {
if (!gl::GLSurfaceGLXQt::InitializeOneOff()) {
LOG(ERROR) << "GLSurfaceGLXQt::InitializeOneOff failed.";
return false;
}
return true;
}
bool GLOzoneGLXQt::InitializeStaticGLBindings(
gl::GLImplementation implementation) {
base::NativeLibrary library = dlopen(NULL, RTLD_LAZY);
if (!library) {
LOG(ERROR) << "Failed to open GL context " << dlerror();
return false;
}
gl::GLGetProcAddressProc get_proc_address =
reinterpret_cast<gl::GLGetProcAddressProc>(
base::GetFunctionPointerFromNativeLibrary(library,
"glXGetProcAddress"));
if (!get_proc_address) {
// glx handle not loaded, fallback to qpa
QFunctionPointer address = GLContextHelper::getGlXGetProcAddress();
get_proc_address = reinterpret_cast<gl::GLGetProcAddressProc>(address);
}
if (!get_proc_address) {
LOG(ERROR) << "glxGetProcAddress not found.";
base::UnloadNativeLibrary(library);
return false;
}
gl::SetGLGetProcAddressProc(get_proc_address);
gl::AddGLNativeLibrary(library);
gl::SetGLImplementation(gl::kGLImplementationDesktopGL);
gl::InitializeStaticGLBindingsGL();
gl::InitializeStaticGLBindingsGLX();
return true;
}
void GLOzoneGLXQt::InitializeDebugGLBindings() {
gl::InitializeDebugGLBindingsGL();
gl::InitializeDebugGLBindingsGLX();
}
void GLOzoneGLXQt::SetDisabledExtensionsPlatform(
const std::string& disabled_extensions) {
gl::SetDisabledExtensionsGLX(disabled_extensions);
}
void GLOzoneGLXQt::ShutdownGL() {
gl::ClearBindingsGL();
gl::ClearBindingsGLX();
}
bool GLOzoneGLXQt::GetGLWindowSystemBindingInfo(
const gl::GLVersionInfo &gl_info,
gl::GLWindowSystemBindingInfo *info)
{
return gl::GetGLWindowSystemBindingInfoGLX(gl_info, info);
}
scoped_refptr<gl::GLContext> GLOzoneGLXQt::CreateGLContext(
gl::GLShareGroup* share_group,
gl::GLSurface* compatible_surface,
const gl::GLContextAttribs& attribs) {
return gl::InitializeGLContext(new gl::GLContextGLX(share_group),
compatible_surface, attribs);
}
scoped_refptr<gl::GLSurface> GLOzoneGLXQt::CreateViewGLSurface(
gfx::AcceleratedWidget window) {
return nullptr;
}
scoped_refptr<gl::GLSurface> GLOzoneGLXQt::CreateSurfacelessViewGLSurface(
gfx::AcceleratedWidget window) {
return nullptr;
}
scoped_refptr<gl::GLSurface> GLOzoneGLXQt::CreateOffscreenGLSurface(
const gfx::Size& size) {
scoped_refptr<gl::GLSurface> surface = new gl::GLSurfaceGLXQt(size);
if (surface->Initialize(gl::GLSurfaceFormat()))
return surface;
LOG(WARNING) << "Failed to create offscreen GL surface";
return nullptr;
}
bool GLOzoneGLXQt::InitializeExtensionSettingsOneOffPlatform()
{
return gl::GLSurfaceGLXQt::InitializeExtensionSettingsOneOff();
}
} // namespace ui