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/****************************************************************************
**
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#include "gl_surface_wgl_qt.h"
#if defined(OS_WIN)
#include "ui/gl/gl_surface_wgl.h"
namespace gl {
GLSurfaceWGLQt::GLSurfaceWGLQt(const gfx::Size& size)
: GLSurfaceQt(size),
m_surfaceBuffer(nullptr)
{
}
GLSurfaceWGLQt::~GLSurfaceWGLQt()
{
Destroy();
}
bool GLSurfaceWGLQt::InitializeOneOff()
{
return GLSurfaceWGL::InitializeOneOff();
}
bool GLSurfaceWGLQt::Initialize(GLSurfaceFormat format)
{
m_surfaceBuffer = new PbufferGLSurfaceWGL(m_size);
m_format = format;
return m_surfaceBuffer->Initialize(format);
}
void GLSurfaceWGLQt::Destroy()
{
m_surfaceBuffer = nullptr;
}
void *GLSurfaceWGLQt::GetHandle()
{
return m_surfaceBuffer->GetHandle();
}
void *GLSurfaceWGLQt::GetDisplay()
{
return m_surfaceBuffer->GetDisplay();
}
void *GLSurfaceWGLQt::GetConfig()
{
return m_surfaceBuffer->GetConfig();
}
} //namespace gl
#endif // defined(OS_WIN)