blob: e92cf3e9b922f3abc080844b99af14051feb13a5 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWebEngine module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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****************************************************************************/
#include "web_engine_context.h"
#include "base/bind.h"
#include "base/task/post_task.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_restrictions.h"
#include "content/browser/gpu/gpu_main_thread_factory.h"
#include "content/browser/renderer_host/render_process_host_impl.h"
#include "content/browser/utility_process_host.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/gpu/in_process_gpu_thread.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "content/renderer/in_process_renderer_thread.h"
#include "content/utility/in_process_utility_thread.h"
#include "gpu/ipc/service/gpu_init.h"
#include <memory>
namespace QtWebEngineCore {
struct GpuThreadControllerQt : content::GpuThreadController
{
GpuThreadControllerQt(const content::InProcessChildThreadParams &params, const gpu::GpuPreferences &gpuPreferences)
{
base::PostTaskWithTraits(
FROM_HERE, { content::BrowserThread::UI },
base::BindOnce(&GpuThreadControllerQt::createGpuProcess, params, gpuPreferences));
}
~GpuThreadControllerQt() override
{
base::PostTaskWithTraits(
FROM_HERE, { content::BrowserThread::UI },
base::BindOnce(&GpuThreadControllerQt::destroyGpuProcess));
}
static void createGpuProcess(
const content::InProcessChildThreadParams &params,
const gpu::GpuPreferences &gpuPreferences)
{
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
if (s_gpuProcessDestroyed)
return;
s_gpuProcess = std::make_unique<content::GpuProcess>(base::ThreadPriority::DISPLAY);
auto gpuInit = std::make_unique<gpu::GpuInit>();
gpuInit->InitializeInProcess(base::CommandLine::ForCurrentProcess(), gpuPreferences);
auto childThread = new content::GpuChildThread(params, std::move(gpuInit));
childThread->Init(base::Time::Now());
s_gpuProcess->set_main_thread(childThread);
}
static void destroyGpuProcess()
{
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
if (s_gpuProcessDestroyed)
return;
// viz::GpuServiceImpl::~GpuServiceImpl waits for io task.
base::ScopedAllowBaseSyncPrimitivesForTesting allow;
s_gpuProcess.reset();
s_gpuProcessDestroyed = true;
}
static std::unique_ptr<content::GpuProcess> s_gpuProcess;
static bool s_gpuProcessDestroyed;
};
std::unique_ptr<content::GpuProcess> GpuThreadControllerQt::s_gpuProcess;
bool GpuThreadControllerQt::s_gpuProcessDestroyed = false;
static std::unique_ptr<content::GpuThreadController> createGpuThreadController(
const content::InProcessChildThreadParams &params,
const gpu::GpuPreferences &gpuPreferences)
{
return std::make_unique<GpuThreadControllerQt>(params, gpuPreferences);
}
// static
void WebEngineContext::destroyGpuProcess()
{
GpuThreadControllerQt::destroyGpuProcess();
}
// static
void WebEngineContext::registerMainThreadFactories(bool threaded)
{
content::UtilityProcessHost::RegisterUtilityMainThreadFactory(content::CreateInProcessUtilityThread);
content::RenderProcessHostImpl::RegisterRendererMainThreadFactory(content::CreateInProcessRendererThread);
if (threaded)
content::RegisterGpuMainThreadFactory(content::CreateInProcessGpuThread);
else
content::RegisterGpuMainThreadFactory(createGpuThreadController);
}
} // namespace QtWebEngineCore