| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| /** @file HMPLoader.h |
| * @brief Declaration of the HMP importer class |
| */ |
| |
| #ifndef AI_HMPLOADER_H_INCLUDED |
| #define AI_HMPLOADER_H_INCLUDED |
| |
| // internal headers |
| #include "BaseImporter.h" |
| #include "MDLLoader.h" |
| #include "HMPFileData.h" |
| |
| namespace Assimp { |
| using namespace HMP; |
| |
| // --------------------------------------------------------------------------- |
| /** Used to load 3D GameStudio HMP files (terrains) |
| */ |
| class HMPImporter : public MDLImporter |
| { |
| public: |
| HMPImporter(); |
| ~HMPImporter(); |
| |
| |
| public: |
| |
| // ------------------------------------------------------------------- |
| /** Returns whether the class can handle the format of the given file. |
| * See BaseImporter::CanRead() for details. |
| */ |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, |
| bool checkSig) const; |
| |
| protected: |
| |
| |
| // ------------------------------------------------------------------- |
| /** Return importer meta information. |
| * See #BaseImporter::GetInfo for the details |
| */ |
| const aiImporterDesc* GetInfo () const; |
| |
| // ------------------------------------------------------------------- |
| /** Imports the given file into the given scene structure. |
| * See BaseImporter::InternReadFile() for details |
| */ |
| void InternReadFile( const std::string& pFile, aiScene* pScene, |
| IOSystem* pIOHandler); |
| |
| protected: |
| |
| // ------------------------------------------------------------------- |
| /** Import a HMP4 file |
| */ |
| void InternReadFile_HMP4( ); |
| |
| // ------------------------------------------------------------------- |
| /** Import a HMP5 file |
| */ |
| void InternReadFile_HMP5( ); |
| |
| // ------------------------------------------------------------------- |
| /** Import a HMP7 file |
| */ |
| void InternReadFile_HMP7( ); |
| |
| // ------------------------------------------------------------------- |
| /** Validate a HMP 5,4,7 file header |
| */ |
| void ValidateHeader_HMP457( ); |
| |
| // ------------------------------------------------------------------- |
| /** Try to load one material from the file, if this fails create |
| * a default material |
| */ |
| void CreateMaterial(const unsigned char* szCurrent, |
| const unsigned char** szCurrentOut); |
| |
| // ------------------------------------------------------------------- |
| /** Build a list of output faces and vertices. The function |
| * triangulates the height map read from the file |
| * \param width Width of the height field |
| * \param width Height of the height field |
| */ |
| void CreateOutputFaceList(unsigned int width,unsigned int height); |
| |
| // ------------------------------------------------------------------- |
| /** Generate planar texture coordinates for a terrain |
| * \param width Width of the terrain, in vertices |
| * \param height Height of the terrain, in vertices |
| */ |
| void GenerateTextureCoords(const unsigned int width, |
| const unsigned int height); |
| |
| // ------------------------------------------------------------------- |
| /** Read the first skin from the file and skip all others ... |
| * \param iNumSkins Number of skins in the file |
| * \param szCursor Position of the first skin (offset 84) |
| */ |
| void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor, |
| const unsigned char** szCursorOut); |
| |
| private: |
| |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // AI_HMPIMPORTER_H_INC |
| |