| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file Q3DLoader.h |
| * @brief Declaration of the Q3D importer class. |
| */ |
| #ifndef AI_Q3DLOADER_H_INCLUDED |
| #define AI_Q3DLOADER_H_INCLUDED |
| |
| #include "BaseImporter.h" |
| #include <assimp/types.h> |
| #include <vector> |
| #include <stdint.h> |
| |
| namespace Assimp { |
| |
| // --------------------------------------------------------------------------- |
| /** Importer class for the Quick3D Object and Scene formats. |
| */ |
| class Q3DImporter : public BaseImporter |
| { |
| public: |
| Q3DImporter(); |
| ~Q3DImporter(); |
| |
| |
| public: |
| |
| // ------------------------------------------------------------------- |
| /** Returns whether the class can handle the format of the given file. |
| * See BaseImporter::CanRead() for details. */ |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, |
| bool checkSig) const; |
| |
| protected: |
| |
| // ------------------------------------------------------------------- |
| /** Return importer meta information. |
| * See #BaseImporter::GetInfo for the details |
| */ |
| const aiImporterDesc* GetInfo () const; |
| |
| // ------------------------------------------------------------------- |
| /** Imports the given file into the given scene structure. |
| * See BaseImporter::InternReadFile() for details |
| */ |
| void InternReadFile( const std::string& pFile, aiScene* pScene, |
| IOSystem* pIOHandler); |
| |
| private: |
| |
| struct Material |
| { |
| Material() |
| : diffuse (0.6f,0.6f,0.6f) |
| , transparency (0.f) |
| , texIdx (UINT_MAX) |
| {} |
| |
| aiString name; |
| aiColor3D ambient, diffuse, specular; |
| float transparency; |
| |
| unsigned int texIdx; |
| }; |
| |
| struct Face |
| { |
| explicit Face(unsigned int s) |
| : indices (s) |
| , uvindices (s) |
| , mat (0) |
| { |
| } |
| |
| std::vector<unsigned int> indices; |
| std::vector<unsigned int> uvindices; |
| unsigned int mat; |
| }; |
| |
| struct Mesh |
| { |
| |
| std::vector<aiVector3D> verts; |
| std::vector<aiVector3D> normals; |
| std::vector<aiVector3D> uv; |
| std::vector<Face> faces; |
| |
| uint32_t prevUVIdx; |
| }; |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // AI_Q3DIMPORTER_H_IN |